Skip to content
  • press@fixgamingchannel.com
  • LinkedIn
  • YouTube
  • Fix Gaming Channel Indie
  • Fix Gaming Channel Trailers
Fix Gaming Channel

Fix Gaming Channel

Indie Game News, Reviews and Developer Interviews

Fix Gaming Channel website banner with large neon FIX Gaming logo, bold gold Gaming News and Reviews headline, and purple Independent Coverage, Honest Opinions tagline.
  • News
    • Industry News
    • Security & Scam Alerts
    • Gaming Events
    • Giveaways
    • E-Sports
  • Culture
    • Fix Stories
      • Submit to Fix Stories
    • Videos
    • Gaming Lists
    • Editorials
  • Platforms
    • Mobile
    • PlayStation Games
    • Xbox Games
    • Nintendo Games
    • Ultrawide
    • VR Games
    • Gaming Hardware
  • Indie
    • Game of the Week
    • Indie Game Showcase
  • Interviews
    • Game Developers
    • Art in Games
    • Industry Insiders
  • Reviews
    • First Impressions
    • PC Reviews
  • Fix Access
    • Fix Access Services
    • Client Testimonials
    • Developer Guides
  • About
    • Support Us
    • Work With Us
    • Contact
    • Inside Fix Gaming
  • Toggle search form
  • Official GDC State of the Game Industry November 2026 report banner, with its red title and colorful geometric patterns.
    GDC Survey: One in Three Game Industry Respondents Laid Off in Two Years Gaming News
  • A service vessel beside a lighthouse platform at dusk in Ships At Sea.
    Misc Games Interview: Independence, Early Access and Ships At Sea Developers
  • A photographed page of the Wolfenstein 3 script showing an interrogation-room scene involving BJ, Otto and Fergus.
    Wolfenstein 3 Officially Announced as MachineGames Returns to Series Gaming News
  • Clean Up Earth gameplay showing a blue moonlit mountain valley and the Terra Cleaner tool in first-person view.
    Clean Up Earth Lets You Restore Nature Instead of Destroying It Gaming News
  • Two soldiers wearing gas masks wade through a misty battlefield in DICE's Battlefield 1.
    Battlefield 1: A Masterpiece That Stood the Test of Time Editorials
  • A solitary dark-clothed character walks along a narrow cyberpunk alley in .45 PARABELLUM BLOODHOUND.
    From Inspiration to Identity: Sukeban Games on .45 PARABELLUM BLOODHOUND Developers
  • Jensen Huang, NVIDIA co-founder, speaking onstage at an NVIDIA keynote.
    Jensen Huang Resigns as NVIDIA CEO After 33 Years Gaming News
  • Steam Deck with the white Steam logo on its screen against a blue background with vertical bars.
    Steam Now Shows Real Steam Deck Framerates Before You Buy Gaming News
Pulse Drive futuristic racing vehicle speeding through a neon-lit track

Pulse Drive Demo Review — Addictive Rhythm Racing With Rough Edges

Posted on September 27, 2026 By Ronny Fiksdahl

Pulse Drive Demo Review — Fun With a Question Mark

It kept me racing until sunrise, but this rhythm racer still has some work to do.

6.5/10

Reviewed on: PC via Steam

Build: Early access to the upcoming public demo

Access: Provided directly by developer Simen “Nemi” Stroek

Inputs tested: PlayStation 5 controller and keyboard

I got early access to the Pulse Drive demo directly from developer Simen “Nemi” Stroek ahead of its public Steam release on September 29, 2026. I recently spoke with Nemi about his path through the games industry and building the game largely by himself in our full Pulse Drive interview.

I should also admit something before getting into this: rhythm games and I do not always get along. I can play different instruments, but put rhythm mechanics into a game and my timing suddenly becomes questionable. Somehow, Pulse Drive still kept me playing long enough for the sun to come up.

Pulse Drive Gameplay Trailer

Watch the official Pulse Drive Gameplay Trailer · Pulse Drive Demo on Steam

Watch Pulse Drive Demo Gameplay on YouTube


Join Our Newsletter

Stay updated with the latest interviews, previews, and indie gaming news.



Rhythm Is the Accelerator

Pulse Drive is an arcade racer built around a simple idea: tapping to the beat makes you faster. Instead of holding an accelerator and concentrating only on the racing line, the rhythm becomes part of driving.

Once I switched to keyboard, I started tapping the left and right keys with the beat, using the space bar as the brake. You can also steer while airborne, so jumps are not just something to survive; you still have control over where the vehicle is going to land.

Pulse Drive rhythm racing gameplay with a futuristic hover vehicle on a colorful track

Pulse Drive ties speed directly to keeping the beat while racing.

I have played a lot of racing games over the years, including some that look or feel close to this in other ways, but I cannot remember playing one where keeping rhythm is this directly tied to speed. That makes it stand out.

The PS5 Controller Sent Me Back to Keyboard

I started with my PlayStation 5 controller and had trouble getting comfortable with the directions and buttons. Some of that is absolutely me learning a new control idea, but my first reaction was still that the keyboard felt considerably more natural.

After I had written this review, Nemi commented on my controller criticism. He explained that an earlier version used more conventional racing controls, but he moved away from them because he felt they weakened the core rhythm-driving idea.

Fair enough — but as Nemi also pointed out, a new player will not have the developer there to explain that decision. So I am leaving my first experience exactly as it was.

I will probably test it again with an Xbox controller later, but for this review the keyboard was the input that got me properly going.

The Tutorial Was There — I Just Skipped It

My first thought was that Pulse Drive needed a better tutorial. Then I went back over it and realized the guidance was there; I simply did not treat it as something important and moved on.

That still tells me something about the presentation. A clearer heading such as “Tutorial” or “How to Navigate in Pulse Drive” would make it much harder to skip. In a normal racer, missing one instruction may not matter much. In a game where the accelerator itself works differently from what many racing players expect, it matters a lot more.

Pulse Drive demo gameplay showing missed rhythm inputs and 66 percent beat accuracy during a race

Getting into Pulse Drive took some adjustment. My early 66% beat accuracy tells part of that story.

Nemi also told me that earlier playtesters tended to hit “Next” after finishing maps, while genre players who choose “Improve” and start chasing gold medals can have a very different experience. That kind of player is also much more likely to expose problems that basic completion testing misses.

Going Off the Track Is Not Always a Bug

At one point I ended up somewhere I was not entirely sure I was supposed to be. My first reaction was simple: falling under the world is not especially fun unless somebody has deliberately made it fun.

After talking to Nemi, it turns out leaving the track itself is intentional. He had players looking at scenery such as the pyramids in the distance and deciding they wanted to climb them, so he chose to let people explore and even put things out there for them to find.

I actually like that. If I can see somewhere strange beyond the racing line and the game lets me go there, I am probably going to try it.

Falling through cracks in the world, however, is not intended. Nemi acknowledged that this probably should not happen. So there is a clear distinction between deliberately letting players explore beyond the racing line and simply dropping through the geometry.

The Music Could Push the Idea Further

The soundtrack does its job, but I want more from it because music is not background decoration in this game. It is part of the driving system.

When your speed depends on following the beat, the music has more responsibility than it does in a normal racer. I would like the full game to get more creative with that side of the experience and make individual runs feel even more tied to the tracks playing underneath them.

Graphics and Performance Are in a Good Place

On the technical side, I had very little to complain about during what I played. The graphics look clean and current, and performance felt good. I did not run into FPS problems that got in the way of racing.

I would also love to test Pulse Drive on mobile. The quick-run nature of the game and the rhythm input could make it an interesting fit there if Nemi ever decides to take it in that direction.

Steam Deck is another one that immediately came to mind. I have not tested the demo on a Steam Deck, so this is not a compatibility claim, but the structure feels made for the kind of “one more run” play that works well on a handheld.

Here Is the Problem: I Kept Playing It

For all the things I can criticize, this is the part Pulse Drive gets right.

I kept playing.

Once I started understanding the rhythm and the controls, there was always another reason to try again: a cleaner run, better timing, a medal, or simply seeing whether I could stop missing the beat quite so badly.

That improvement became obvious while I was playing. I could go from a run where my beat accuracy looked embarrassing to one where I was suddenly hitting the rhythm properly. When it clicks, it feels good, and that is where the danger starts because one run turns into another very quickly.

Pulse Drive demo gameplay showing 97 percent beat accuracy and a Marvelous rhythm input during a race

Once the rhythm started clicking, I was hitting 97% beat accuracy — quite a change from those early misses.

Eventually I told myself I needed to stop before my night turned into day.

Then I looked out the window.

The sun was already coming up.

So I guess I was too late for that.

The Verdict — Fun With a Question Mark

Pulse Drive has a genuinely interesting core idea. Rhythm-powered racing feels different, the performance was solid for me, and once I got comfortable with keyboard controls the game became surprisingly difficult to put down.

There are also things I think need more work. The onboarding should be much harder to miss, the controller experience did not click for me, the music could do more with such an important role, and falling through geometry still needs attention even if exploring outside the racing line is intentionally allowed.

If what I played were presented to me as the finished game, I would not consider it ready. But it is not the finished game. This is a demo arriving publicly on September 29, with the full release still planned for Q4 2026, and Nemi is continuing to work on it.

Most importantly, I wanted to keep playing. That matters.

Pulse Drive demo gameplay showing 100 percent beat accuracy at the start of a run

By the end, the rhythm system made much more sense to me — including runs starting at 100% beat accuracy.

Keep it on your radar. For now, Pulse Drive is fun — with a question mark.

Pulse Drive

Release: Demo — September 29, 2026 | Full Game — Q4 2026

Genre: Arcade Racing, Rhythm

Developer / Publisher: Nemi / Nemi’s Brainworms

Platforms: PC — Steam

Related Reading

From Horizon Zero Dawn to Pulse Drive: Simen “Nemi” Stroek on Going Solo

Speed Freeks Review – Unleashing Mayhem in the Warhammer 40,000 Universe

Aaero2 Review – Chasing the Perfect Line in a Neon Rhythm Rail Shooter


Written by Ronny Fiksdahl, Founder & Editor-in-Chief of Fix Gaming Channel.

Send interview pitches, corrections, tips, or developer stories to contact@fixgamingchannel.com.

Support independent games coverage on Ko-fi.

Gaming News, Indie, PC Reviews, Reviews Tags:2026 Games, arcade racing, Nemi, Pulse Drive, rhythm racing, Steam demo

Post navigation

Previous Post: From Horizon Zero Dawn to Pulse Drive: Simen “Nemi” Stroek on Going Solo
Next Post: PS5 DualSense vs Xbox Controller on PC: Which Is Better?

More Related Articles

Mandated Fate playtest banner — rainy neo-noir cityscape with red signage; text overlay reads “MANDATED FATE — A Story-driven Game” and “PLAYTEST”. Tetrarchy Studios Opens Mandated Fate Playtest Gaming News
O3 Hollow Descent — astronaut in orange suit with skull-like helmet; “Survive the Unknown” text O3 Hollow Descent Preview — Sinister Sci-Fi Bullet-Hell Roguelike Gaming News
Captain Blood pirate adventure game cover art featuring swashbuckling action and ships at sea. Captain Blood Pirate Adventure Heads to PC and Consoles Gaming News
Promotional image for The Elder Scrolls IV: Oblivion Remastered, showing a warrior standing before a fiery Oblivion gate. Image © Bethesda Softworks / Virtuos – Used for editorial purposes. Fact Check: Virtuos Layoffs Gaming News
A hand inserts a colorful custom front panel into a Steam Machine-style mini PC. Global memory shortage delays Steam Machine plans as pricing stays uncertain Gaming News
SEAL sniper aiming in Center Mass: Streets of Ramadi tactical shooter Step Into the Elite Snipers Boots With Center Mass Streets of Ramadi Gaming News
Free Newsletter

Stay Close to Indie Gaming

Get indie news, interviews, reviews, previews, recommendations, and giveaways from Fix Gaming Channel.

Featured Guides

Games Worth Your Time

Hand-picked games, recommendations, and regularly updated lists.

Ultrawide Greats: Best 32:9 Games Best Mobile Games of 2026 Viking Games to Watch in 2026 Pirate Games to Play in 2026
Browse Gaming Lists
For Developers

Fix Access PR & Marketing

Playtesting, mock reviews, Steam page feedback, press kits, PR planning, outreach, and launch support.

Explore Fix Access
Gameplay & Trailers

Watch Our Gaming Videos

Gameplay, indie discoveries, trailers, first impressions, and 32:9 super ultrawide gaming coverage.

Open the Videos Page

Newsletter · Work With Us · Fix Access · Contact
© 2023–2026 Fix Gaming Channel · Privacy Policy · Terms

Your cookie choices

We use essential cookies to keep this website working. With your permission, Google Analytics helps us understand visits, and embedded media may use third-party cookies. You can accept, reject optional cookies, or choose your preferences. Change your choice anytime using Cookie settings.

Functional Always active
Essential storage keeps the website working and remembers your cookie choices. It is always enabled.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Analytics
Allows Google Analytics cookies so we can understand visits and improve the website. Optional. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Embedded media
Allows embedded videos, social posts, sharing tools and Steam widgets. Providers may use cookies to track activity or personalize advertising on their services. Optional.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
Preferences
  • {title}
  • {title}
  • {title}