Fix Stories: What Should Happen After You Defeat a Boss?
Seonyeop Jang of Mongma Studio shares how player feedback reshaped boss rewards, progression, readability, and build choices in Revenant Survivors.
Indie Game News, Reviews and Developer Interviews
Seonyeop Jang of Mongma Studio shares how player feedback reshaped boss rewards, progression, readability, and build choices in Revenant Survivors.
Ark Island Studio co-founder Jakob Köster explains why Tears of Adria received a major overhaul, what player behaviour revealed about its opening, and how a Shaman skill can lead to recruitable dinosaurs.
Death in games is rarely just failure. It can teach, punish, reset, create tension, or turn one more attempt into the reason victory feels earned.
HaZ Dulull discusses how Astro Burn evolved into a cute-em-up, why player feedback changed the game, and what the team wants to bring back from the physical era.