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Category: Fix Stories

Building HueFold in Kyiv: Finding Calm Through Color and Chaos

Posted on March 31, 2026September 17, 2026 By Ronny Fiksdahl
Building HueFold in Kyiv: Finding Calm Through Color and Chaos

HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.

Fix Stories, Gaming News, Indie

How Verice Bay Came to Life in Whirlight – No Time To Trip

Posted on March 12, 2026September 17, 2026 By Ronny Fiksdahl
How Verice Bay Came to Life in Whirlight – No Time To Trip

Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.

Fix Stories, Gaming News, Indie, Interviews

Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

Posted on February 20, 2026September 17, 2026 By Ronny Fiksdahl
Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

A one-man milestone: 100 Steam releases, and the labels that follow Fix Stories is a dev-authored series. This submission is written by Archor Wright (Archor Games). Archor Games — GAMES.ARCHOR.COM Recently, Archor Games published his 100th game on Steam. This puts Archor Wright in a very rare group of developers with 100+ games on Steam…

Read More “Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab” »

Fix Stories, Gaming News, Indie

Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Posted on February 4, 2026September 17, 2026 By Ronny Fiksdahl
Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I created the 3D platformer Droplet: States of Matter, a game heavily inspired by…

Read More “Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years” »

Fix Stories, Gaming News, Indie

Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

Posted on January 25, 2026September 17, 2026 By Ronny Fiksdahl
Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

A tough comment that sparked the “Oil revolution” and pushed Umbral Moon forward This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Just a few weeks ago, I was the proud owner of an adorable mess. My game – Killing Momentum: Umbral Moon – was a mismatch of impasto oil…

Read More “Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything” »

Fix Stories, Gaming News, Indie

Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

Posted on January 19, 2026September 17, 2026 By Ronny Fiksdahl
Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

A solo developer’s long road to a game that finally has a real shot This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. How it started I am Ofer, the developer of Golel. Golel is a tick/turn-based, first-person RPG. It allows you to use the environment and mobility-focused talents to…

Read More “Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons” »

Fix Stories, Gaming News, Indie

Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories)

Posted on January 14, 2026September 17, 2026 By Ronny Fiksdahl
Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories)

A Unity puzzle concept from a decade ago comes back stronger: Cubuleto’s rebuilt PC version adds a full in-game level editor, community sharing, and 250 handcrafted levels — straight from the developer in Fix Stories.

Fix Stories, Gaming News, Indie

Logistics in an accessible management game: a story of compromise.

Posted on December 3, 2025September 17, 2026 By Ronny Fiksdahl
Logistics in an accessible management game: a story of compromise.

How Space Drilling Station’s logistics system evolved with players in mind Moving resources in a management game is very important. Depending on the target and the desired experience, several possibilities arise. At the beginning of the design process, the game was very small. We had to manage about twenty employees and moved resources by ordering…

Read More “Logistics in an accessible management game: a story of compromise.” »

Fix Stories, Gaming News, Indie

Welcome to Fix Stories

Posted on November 8, 2025September 17, 2026 By Ronny Fiksdahl
Welcome to Fix Stories

Fix Stories is where developers share the real stories behind their games in their own words, including lessons, setbacks, creative decisions, and the moments that rarely appear in press releases.

Fix Stories, Gaming News, Indie, Inside Fix Gaming

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