Logistics in an accessible management game: a story of compromise.
This developer story looks at the compromises behind making logistics systems more accessible without stripping away the depth that makes management games satisfying.
Indie Game News, Reviews and Developer Interviews
This developer story looks at the compromises behind making logistics systems more accessible without stripping away the depth that makes management games satisfying.
Part 2 of our playtest series is for developers: define clear goals, choose the right slice of the game, and collect feedback you can actually use.
Gamescom 2025 remained a valuable platform for indie developers, offering visibility, direct player feedback, media attention, and industry connections on a global stage.
Broken publisher press pages can quietly damage developers by making basic media information harder to find. This editorial looks at the cost of poor press support.
This article examines changes to WeTransfer’s terms and why developers handling game assets, confidential files, or NDA-protected material should read the fine print carefully.
Valve is facing an antitrust class action tied to Steam, with indie developers included in the legal dispute over storefront rules and competition.
A first-person look at what it took to build and run Fix Gaming Channel as an independent gaming outlet, from daily workload to supporting indie developers.
Review key abuse, giveaway farming, and key reselling can hurt indie developers, creators, and players. Here is what Fix Gaming Channel has seen firsthand.
NEOWIZ launched a global indie game contest with more than $115,000 in prizes, focused on supporting narrative-driven game development.
A practical indie game marketing guide covering early community building, social media, press kits, outreach, and advice from games PR veteran Aidan Minter.
Game leaks can create excitement online, but they can also disrupt launch plans, damage first impressions, and affect indie developers who rely on careful timing.
A practical look at alpha, beta, playtests, demos, Early Access, launch, and how community feedback and media shape game development.
SERUM makes every expedition a race against the next dose. Game Island explains how brewing, time pressure and player feedback shaped its survival design, and how Unreal Engine 5 helped bring the hostile world of the Blight to life.
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