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  • Red-treated image of two teams seated at computers on a VALORANT competition stage.
    Riot Sets VCT 2027 Eligibility, Monitoring and Streaming Rules E-Sports
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    Ubisoft Philippines at 10: From Ships to Bigger Responsibilities Gaming News
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    Exclusive: Jin Oh on Indie Games, Marketing and Knowing Your Audience Gaming News
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    Gamescom Asia 2026 Day 3: Recharging and Catching Up Gaming News
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    Fix Stories: Sandcastle Siege — The Game in Your Head Is Not the Game Fix Stories

Tag: Indie Developers

Exclusive: Jin Oh on Indie Games, Marketing and Knowing Your Audience

Posted on November 3, 2026November 3, 2026 By Ronny Fiksdahl
Exclusive: Jin Oh on Indie Games, Marketing and Knowing Your Audience

In an exclusive conversation at Gamescom Asia 2026, Jin Oh draws on more than two decades in gaming to discuss audience focus, funding, rejection and early decisions for indie studios.

Gaming News, Indie, Industry Insiders, Industry News, Interviews

Epic Drops Mandatory AI Requirement for Its AI MegaJam

Posted on October 24, 2026 By Ronny Fiksdahl
Epic Drops Mandatory AI Requirement for Its AI MegaJam

Epic says AI is optional for its 2026 AI MegaJam after correcting its original FAQ. The competition runs November 12–15.

Gaming News, Industry News

What If Mario Party and Tony Hawk Went Christmas Shopping? Meet Yule Dads

Posted on October 9, 2026 By Ronny Fiksdahl
What If Mario Party and Tony Hawk Went Christmas Shopping? Meet Yule Dads

A two-person indie team is making Yule Dads, a Christmas mall game where players grind shopping carts, race for gifts and compete in ridiculous party modes.

Gaming Culture, Gaming News, Indie

Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Posted on August 2, 2026September 19, 2026 By Ronny Fiksdahl
Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Different playtesters uncover different problems. This practical guide explains when to use cold testers, genre fans, newcomers, input specialists, experienced reviewers, or a larger testing group.

Gaming News, Indie Dev Guides

Fix Access Explained: When Should You Start Marketing Your Game?

Posted on July 2, 2026September 20, 2026 By Ronny Fiksdahl
Fix Access Explained: When Should You Start Marketing Your Game?

Marketing early gives games the best chance at stronger results, but starting late is not a disaster. Here is when developers should plan the hook, Steam page, trailer direction, and pitch.

Gaming News, Indie, Indie Dev Guides

Why Indie Game Coverage Still Matters Long After Launch Day

Posted on June 18, 2026September 25, 2026 By Ronny Fiksdahl
Why Indie Game Coverage Still Matters Long After Launch Day

Independent game coverage is more than launch-day attention. This editorial looks at the hidden hours, costs, sacrifice, Fix Access work, mock reviews, and why gaming outlets can support games for months or years.

Editorials, Gaming News, Inside Fix Gaming

Steam Next Fest Is Almost Here: Are Developers Ready for the Attention?

Posted on June 12, 2026September 19, 2026 By Ronny Fiksdahl
Steam Next Fest Is Almost Here: Are Developers Ready for the Attention?

Steam Next Fest is almost here, but for developers, a demo is only one part of the test. Store pages, trailers, press kits, timing, outreach, and community links all matter when attention finally arrives.

Gaming News, Indie, Indie Dev Guides

Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Posted on June 2, 2026September 19, 2026 By Ronny Fiksdahl
Free Steam Demos Are Coming: Steam Next Fest June 2026 Is for Gamers and Solo Indie Developers

Steam Next Fest June 2026 brings a full week of free demos, upcoming games, and discovery on Steam. Here is what gamers should know and why solo indie developers should use the event carefully.

Editorials, Gaming News, Indie, Indie Dev Guides

Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Posted on May 28, 2026September 19, 2026 By Ronny Fiksdahl
Global Game Jam Launches Micro-Missions Pilot to Support Indie Studios and Emerging Game Talent

Global Game Jam has announced GGJ Micro-Missions, a new pilot program backed by the Endless Foundation that will support indie studios and emerging game talent through paid short-form projects in art, audio, and QA.

Gaming News, Industry News

Fix Access Explained: PR And Press Outreach

Posted on May 13, 2026September 22, 2026 By Aidan Minter
Fix Access Explained: PR And Press Outreach

Fix Access explains why PR and press outreach still matter for game developers and publishers, covering creator targeting, Steam visibility, launch timing, wishlists, and why communication needs to start before release.

Gaming News, Indie, Indie Dev Guides

Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Posted on May 6, 2026September 18, 2026 By Ronny Fiksdahl
Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.

Fix Stories, Gaming News, Indie, Mobile

Fix Access Explained: Launch Math and Break-Even Planning

Posted on April 30, 2026September 22, 2026 By Ronny Fiksdahl
Fix Access Explained: Launch Math and Break-Even Planning

Indie developers often think about trailers, Steam pages, reviews, and outreach before launch, but the numbers matter too. Fix Access explains why launch math, pricing, and break-even planning should be part of release preparation.

Editorials, Gaming News, Indie, Indie Dev Guides, Industry News

Fix Access Explained: Playtesting and Deeper Analysis

Posted on April 22, 2026September 22, 2026 By Ronny Fiksdahl
Fix Access Explained: Playtesting and Deeper Analysis

Fix Access breaks down the difference between playtesting and deeper analysis, explaining why careful, hands-on feedback can often reveal more than volume alone.

Editorials, Gaming News, Indie Dev Guides

Why indie developers keep seeing the term API everywhere.

Posted on April 4, 2026September 26, 2026 By Ronny Fiksdahl
Why indie developers keep seeing the term API everywhere.

API appears constantly in tools, dashboards, plugins, and docs. This plain-English guide explains what an API is and why indie developers keep running into the term.

Gaming News, Indie Dev Guides

Building HueFold in Kyiv: Finding Calm Through Color and Chaos

Posted on March 31, 2026September 19, 2026 By Ronny Fiksdahl
Building HueFold in Kyiv: Finding Calm Through Color and Chaos

HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.

Fix Stories, Gaming News, Indie

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