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  • Ominomicon title and the words “sculpt what falls” over a blurred grid of colorful game blocks
    This May Be Anti-Inspirational. It Worked Anyway. Fix Stories
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    7 Best iPhone Multiplayer Games for 2026 Gaming Lists
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    The Skin Stapler Review: Disgusting, Funny, and Hard to Look Away From Gaming News
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    Jelly Bubble First Impressions: Colorful Chaos With a Clever Twist First Impressions
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    EA’s $55 Billion Acquisition Is Complete Gaming News
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Tag: Indie Developers

Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Posted on August 2, 2026 By Ronny Fiksdahl
Who Should Playtest Your Game? Choosing the Right People, Not the Biggest Group

Different playtesters uncover different problems. This practical guide explains when to use cold testers, genre fans, newcomers, input specialists, experienced reviewers, or a larger testing group

Gaming News, Indie Dev Guides

Future Games Show Confirms Three Gamescom 2026 Broadcasts — Developers Can Still Submit Games

Posted on July 16, 2026 By Ronny Fiksdahl
Future Games Show Confirms Three Gamescom 2026 Broadcasts — Developers Can Still Submit Games

Future Games Show will host three digital broadcasts during Gamescom 2026, including its main showcase, live coverage from Cologne and a new Best of Gamescom program.

Gaming News, Industry News

Everyone Uses AI Now. So What Are We Really Disclosing?

Posted on July 11, 2026July 24, 2026 By Ronny Fiksdahl No Comments on Everyone Uses AI Now. So What Are We Really Disclosing?
Everyone Uses AI Now. So What Are We Really Disclosing?

AI is already in phones, cameras, writing tools, design apps, music software, game engines, store pages, and probably half the tools people use without even thinking about it. So maybe the real question is not whether AI touched the work, but whether the final work is honest.

Editorials, Gaming News, Industry News

Fix Access Explained: When Should You Start Marketing Your Game?

Posted on July 2, 2026August 9, 2026 By Ronny Fiksdahl
Fix Access Explained: When Should You Start Marketing Your Game?

Marketing early gives games the best chance at stronger results, but starting late is not a disaster. Here is when developers should plan the hook, Steam page, trailer direction, and pitch.

Gaming News, Indie, Indie Dev Guides

Why Indie Game Coverage Still Matters Long After Launch Day

Posted on June 18, 2026 By Ronny Fiksdahl
Why Indie Game Coverage Still Matters Long After Launch Day

Independent game coverage is more than launch-day attention. This editorial looks at the hidden hours, costs, sacrifice, Fix Access work, mock reviews, and why gaming outlets can support games for months or years.

Editorials, Gaming News, Inside Fix Gaming

Independent Games Coverage Needs Support, Trust, and Clear Lines

Posted on May 26, 2026 By Ronny Fiksdahl
Independent Games Coverage Needs Support, Trust, and Clear Lines

Running an independent games outlet is not a hobby when it becomes full-time work. This editorial looks at the real cost of staying independent, from money and time to trust, support, ads, services, travel, and the pressure of building something without selling your voice.

Editorials, Gaming News, Indie, Inside Fix Gaming

Fix Access Explained: PR And Press Outreach

Posted on May 13, 2026May 18, 2026 By Aidan Minter
Fix Access Explained: PR And Press Outreach

Fix Access explains why PR and press outreach still matter for game developers and publishers, covering creator targeting, Steam visibility, launch timing, wishlists, and why communication needs to start before release.

Gaming News, Indie, Indie Dev Guides

Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Posted on May 6, 2026May 6, 2026 By Ronny Fiksdahl
Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.

Fix Stories, Gaming News, Indie, Mobile

Fix Access Explained: Launch Math and Break-Even Planning

Posted on April 30, 2026May 2, 2026 By Ronny Fiksdahl
Fix Access Explained: Launch Math and Break-Even Planning

Indie developers often think about trailers, Steam pages, reviews, and outreach before launch, but the numbers matter too. Fix Access explains why launch math, pricing, and break-even planning should be part of release preparation.

Editorials, Gaming News, Indie, Indie Dev Guides, Industry News

Veteran Games PR Agency Marchsreiter Communications to Close After 20 Years

Posted on April 25, 2026May 2, 2026 By Ronny Fiksdahl
Veteran Games PR Agency Marchsreiter Communications to Close After 20 Years

A respected games PR name is winding down Marchsreiter Communications GmbH, one of Germany’s long-running specialist games PR agencies, is ceasing operations after more than 20 years in business. The news was reported by GamesMarkt and GamesWirtschaft, following a public announcement from founder and managing director Dieter Marchsreiter. According to GamesMarkt, Ranieri Agency will take…

Read More “Veteran Games PR Agency Marchsreiter Communications to Close After 20 Years” »

Gaming News, Industry News

From Cologne to Bangkok: Why Gamescom Remains a Game-Changer for Indies

Posted on August 15, 2025May 2, 2026 By Ronny Fiksdahl
From Cologne to Bangkok: Why Gamescom Remains a Game-Changer for Indies

Indie Dreams, Global Stage: How Gamescom Keeps Small Studios in the Spotlight Every summer, Cologne turns into one big gaming hub. The Koelnmesse halls are packed with noise, lights, and people rushing from one booth to the next. Most headlines will shout about the big-name reveals, but if you wander off the main paths, you’ll…

Read More “From Cologne to Bangkok: Why Gamescom Remains a Game-Changer for Indies” »

Gaming News, Indie, Industry News

Valve Sued for Antitrust — Indie Devs Now Part of a Class Action, Whether They Like It or Not

Posted on July 5, 2025May 2, 2026 By Ronny Fiksdahl
Valve Sued for Antitrust — Indie Devs Now Part of a Class Action, Whether They Like It or Not

How the Valve Antitrust Lawsuit Affects Steam Devs So, you open your inbox and see something strange: an email from ValvePublisherClassAction.com. Your first instinct? Spam. Scam. Weird press mail. But it’s not. This is a real court-authorized class action notice tied to an antitrust lawsuit against Valve — the kind that could actually change things…

Read More “Valve Sued for Antitrust — Indie Devs Now Part of a Class Action, Whether They Like It or Not” »

Gaming News, Industry News

The Real Cost of Leaks in the Gaming Industry More Than Just Spoilers

Posted on November 11, 2024June 25, 2026 By Ronny Fiksdahl
The Real Cost of Leaks in the Gaming Industry More Than Just Spoilers

Game leaks can create excitement online, but they can also disrupt launch plans, damage first impressions, and affect indie developers who rely on careful timing.

Gaming News, Indie, Industry News

Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

Posted on March 19, 2024May 1, 2026 By Ronny Fiksdahl
Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

Fix Gaming Channel speaks with Game Island about SERUM, its serum brewing system, survival pressure, Unreal Engine 5 world-building, player feedback, Early Access plans, and the design challenges behind its Blight-filled world.

Developers, Gaming News, Indie, Interviews
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  • Ominomicon title and the words “sculpt what falls” over a blurred grid of colorful game blocks
    This May Be Anti-Inspirational. It Worked Anyway. Fix Stories
  • 7 best multiplayer iPhone games to play with friends in 2026
    7 Best iPhone Multiplayer Games for 2026 Gaming Lists
  • The Skin Stapler artwork showing the killer, a mutilated hand, and two detectives above Carrion City
    The Skin Stapler Review: Disgusting, Funny, and Hard to Look Away From Gaming News
  • Jelly Bubble logo with colorful cartoon characters on an orange background
    Jelly Bubble First Impressions: Colorful Chaos With a Clever Twist First Impressions
  • Electronic Arts logo beneath an illustration of dollar bills representing EA’s completed $55 billion acquisition
    EA’s $55 Billion Acquisition Is Complete Gaming News
  • Xbox Game Pass logo with August text on a green background
    Xbox Game Pass August 2026 Lineup Includes Gears E-Day Beta, PowerWash Simulator 2 and More Gaming News
  • Beast Reincarnation featured image showing the dark fantasy action RPG and its mysterious protagonist.
    Beast of Reincarnation Shows a New Side of Game Freak on PC and Consoles Gaming News
  • WildBlue featured image showing the colorful open-world aerial adventure game.
    Wild Blue Skies Revives the Classic Arcade On-Rails Shooter Gaming News

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