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  • Green hovercraft on a colorful Pulse Drive track with the text Editor’s Picks, Top 5 Free Demos, Steam Next Fest.
    5 Steam Next Fest Demos You Shouldn’t Miss — October 2026 Gaming News
  • Kax with long black hair against a green background, with gold text reading Kax — Interview, Streamer and Content Creator, Fix Gaming Channel.
    Kax Interview: Warhammer, Cosplay, and Life Beyond the Stream Art in Games
  • MR. RECORDS official key art with George and Buzz for the Steam Next Fest Music Level Editor demo
    MR. RECORDS Demo Adds Music Level Editor for Steam Next Fest Gaming News
  • OpenCode Console Breach graphic showing AI API keys exposed alongside a digital security key illustration.
    OpenCode Console Breach May Have Exposed OpenAI, Anthropic and Google API Keys Gaming News
  • Pestilence cover art with a stitched masked figure, a white skull emblem and the game's title in large white letters.
    Pestilence Review: Creepy Horror, Frustrating Puzzles (5/10) Gaming News
  • Calico cat and kittens moving past an unusual plant in the colorful alien world of A Simple Expurriment.
    Fix Stories: Four Years Making a Combat-Free Metroidvania Fix Stories
  • Yellow Brawlhalla logo over a sword emblem on a blue and turquoise background.
    Brawlhalla Warns Cheat Tools Have Spread Malware Gaming News
  • NO AI ACT civic map displaying locations of AI-related investigations.
    Fix Stories: From AI Research to a Game Built on Weekends Fix Stories

Tag: Indie

Tearscape is GOTW #41 — tough bosses, smart backtracking, and pixel-perfect mood

Posted on February 13, 2026September 22, 2026 By Jake Boyette
Tearscape is GOTW #41 — tough bosses, smart backtracking, and pixel-perfect mood

Game of the Week #41 goes to Tearscape, a 2D action-adventure blending Souls-like pressure with Zelda-style exploration, tough bosses, deliberate backtracking, hidden paths, and atmospheric pixel art.

Game of the Week, Gaming News, Indie

The Practical Formula Behind the Success of My Dream Setup

Posted on February 13, 2026September 22, 2026 By Aidan Minter
The Practical Formula Behind the Success of My Dream Setup

Aidan Minter breaks down how My Dream Setup reached 500,000 sales through a simple room-building concept, short-form social reach, 90,000 pre-launch wishlists, and steady post-launch updates.

Gaming News, Indie, Industry News

Crimson Capes launch-day impressions: brutal timing-based combat and beautiful artwork

Posted on February 12, 2026September 25, 2026 By Ronny Fiksdahl
Crimson Capes launch-day impressions: brutal timing-based combat and beautiful artwork

Crimson Capes launches with promising early impressions built around demanding timing, committed swordplay, grounded low-magic combat, striking rotoscoped-style artwork, and a combat system that rewards spacing and precision.

First Impressions, Gaming News, Indie, PC Reviews, Reviews

ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Posted on February 12, 2026August 26, 2026 By Ronny Fiksdahl
ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Tomas Sala explains how ShipShaper grew from a Bulwark tool into a relaxing standalone ship builder focused on flow, minimalist design, and creator-friendly exports.

Developers, Gaming News, Indie, Interviews

Roots Devour Review — Horror Style, But the Card-Path Loop Feels Too Rigid

Posted on February 12, 2026September 22, 2026 By Fix Gaming Team
Roots Devour Review — Horror Style, But the Card-Path Loop Feels Too Rigid

Roots Devour earns a 6/10 for striking black-and-red horror style and strategic card placement, but rigid paths, card RNG, repetitive runs, and unclear progression hold the experience back.

Gaming News, Indie, PC Reviews, Reviews

Marvin on the spark behind Vital Shell

Posted on February 10, 2026September 22, 2026 By Ronny Fiksdahl
Marvin on the spark behind Vital Shell

Vital Shell developer Marvin explains the game’s inspirations, abandoned ideas, balance philosophy, iteration process, and why its arena-shooter identity was shaped by years of experimentation.

Developers, Gaming News, Indie, Interviews

Corner Kitchen Fast Food Simulator brings relaxed restaurant management to PS5 and Xbox

Posted on February 10, 2026September 26, 2026 By Ronny Fiksdahl
Corner Kitchen Fast Food Simulator brings relaxed restaurant management to PS5 and Xbox

Corner Kitchen Fast Food Simulator is heading to consoles this month, launching first on PS5 on February 10, 2026, with Xbox Series X|S following on February 26, 2026. The PC version is already available on Steam with 86% positive user reviews.

Gaming News, Indie, PlayStation, Xbox

World of Sea Battle 2026 Roadmap: Four Major Updates Planned

Posted on February 10, 2026September 22, 2026 By Aidan Minter
World of Sea Battle 2026 Roadmap: Four Major Updates Planned

World of Sea Battle’s 2026 roadmap lays out four major updates covering new Archipelago progression, ship skills, guild systems, new ships, Endless Sea endgame content, and port-warfare changes.

Gaming News, Indie, Industry News

Fear The Timeloop Review (PC) – Old-School Horror Energy, Modern Rough Edges

Posted on February 8, 2026September 22, 2026 By Ronny Fiksdahl
Fear The Timeloop Review (PC) – Old-School Horror Energy, Modern Rough Edges

Fear The Timeloop earns a 6.5/10 for strong old-school survival horror energy, responsive developer support, and classic atmosphere, despite bugs, camera issues, clunky combat timing, and rough edges.

Gaming News, Indie, PC Reviews, Reviews

Witchbrook Targets 2026 Release, Chucklefish Confirms

Posted on February 8, 2026September 22, 2026 By Aidan Minter
Witchbrook Targets 2026 Release, Chucklefish Confirms

Witchbrook is targeting a 2026 release, with Chucklefish highlighting Mossport’s school-life structure, relationships, seasonal routines, customization, and cozy town atmosphere.

Gaming News, Indie

WTF: Waifu Tactical Force (GOTW #40) Could Be Huge If the Community Sticks

Posted on February 7, 2026September 22, 2026 By Ronny Fiksdahl
WTF: Waifu Tactical Force (GOTW #40) Could Be Huge If the Community Sticks

A movement shooter that lives or dies by its community WTF: Waifu Tactical Force is my Fix Gaming Channel Game of the Week #40 — because under the loud name and bold style, there’s a shooter here that feels built for short, sharp matches, clean movement, and “one more round” energy. It’s also the kind…

Read More “WTF: Waifu Tactical Force (GOTW #40) Could Be Huge If the Community Sticks” »

Game of the Week, Gaming News, Indie

About Fishing preview: fishing mechanics with uneasy answers

Posted on February 4, 2026September 22, 2026 By Jake Boyette
About Fishing preview: fishing mechanics with uneasy answers

A calm cast, then something pulls back About Fishing is a fishing-themed murder mystery from The Water Museum. It’s also currently playable via a Steam playtest — and based on my first short session, it already feels like one of those games that looks simple until you notice how many little systems are hiding under…

Read More “About Fishing preview: fishing mechanics with uneasy answers” »

Gaming News, Indie

Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Posted on February 4, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. For another long-form creator journey, read This May Be Anti-Inspirational. It Worked Anyway. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I…

Read More “Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years” »

Fix Stories, Gaming News, Indie

Roulette Heist: Gameplay Attempt — No Players Online, Match Wouldn’t Start

Posted on February 3, 2026September 22, 2026 By Daniel Sarach
Roulette Heist: Gameplay Attempt — No Players Online, Match Wouldn’t Start

A multiplayer game that can’t begin without a crowd While trying to record Roulette Heist, I ran into a hard stop: I couldn’t start a match because no players were available to join during the session. With no one online at that moment, the game didn’t offer a way to kick off a round —…

Read More “Roulette Heist: Gameplay Attempt — No Players Online, Match Wouldn’t Start” »

Gaming News, Indie

DRUDGE — 32:9 Ultrawide Gameplay (Early Access First Look)

Posted on February 3, 2026September 22, 2026 By Ronny Fiksdahl
DRUDGE — 32:9 Ultrawide Gameplay (Early Access First Look)

A grim quota-driven bunker sim with a slow-building survival bite DRUDGE is a first-person dystopian survival/sim experience where the “job” is part of the horror: you’re trapped underground, forced to meet daily quotas under a punishment collar while you earn money, unlock passages, and gear up to push deeper. If you’re curious about how DRUDGE…

Read More “DRUDGE — 32:9 Ultrawide Gameplay (Early Access First Look)” »

Gaming News, Indie

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