Temtem’s future, Temtem: Swarm, and why Crema chose to speak directly to the community
Crema, the studio behind the MMO-lite creature-collection adventure Temtem, has published a
detailed open letter to the Steam Community addressing concerns about the game’s future and the recently
announced spin-off Temtem: Swarm.
The message follows a wave of mixed reactions from players who were unsure what Swarm’s reveal meant
for the original Temtem experience.
In the letter, Crema lays out its roadmap, explains current limitations, and reassures players that Temtem
will continue to be supported, even as the studio experiments with new ideas inside the same universe.
It is a rare, candid look at how a mid-sized studio tries to balance community expectations, financial reality,
and creative ambition.
Why Crema Spoke Up: Context Behind the Open Letter
The open letter arrives after the announcement of Temtem: Swarm, a “bullet heaven” style spin-off
that trades traditional MMO exploration for fast-paced survival-style combat. Some players welcomed the fresh direction, while others worried that Swarm signaled the end of meaningful support for the main Temtem game.
Gamers can keep exploring the Airborne Archipelago for the long term.
- Future updates will focus on feasibility.
Crema promises smaller, realistic improvements that fit within the game’s original design, instead of
promising features that would require rebuilding entire systems. - The community still matters.
The tone of the letter is openly apologetic about past missteps and clear about wanting to rebuild trust
by setting expectations the team can actually meet. - Spin-offs are additions, not replacements.
Projects like Temtem: Swarm are framed as extensions of the Temtem universe, not a plan to walk away
from the main MMO.
Overall, the letter reads like a reset button on the relationship between Crema and its players: fewer
vague promises, more concrete explanations of what is and is not possible.
Where to Read Crema’s Full Open Letter
For players who want every detail straight from the source, Crema has published the entire message on
Steam as an announcement titled “A word on Temtem and Crema’s future: an open letter to the community.”
You can read it here:
Crema strongly encourages players to read the full post so they can understand the reasoning, limitations,
and long-term goals in the team’s own words, not just from reactions on social media.
Temtem in 2025: What Kind of Game Is It, Exactly?
Temtem is a massively multiplayer online creature-collection adventure, often described as a more tactical,
online-focused cousin to Pokémon.
Players explore a chain of floating islands known as the Airborne Archipelago, capture and train
creatures called Temtem, and battle other tamers in 2v2 turn-based combat.
The game launched into Early Access on PC on January 21, 2020, before reaching full release in September 2022
across PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.
Since then, it has grown into a feature-rich MMO-lite experience, with a main story, competitive PvP,
co-op options, and a range of endgame activities.
How Temtem Plays: Community, Cooperation, and Strategy
Temtem’s core loop will feel familiar to anyone who has played Pokémon: you catch monsters, build teams,
and fight to become the best tamer in the region. But there are important differences. All battles are
2v2, stamina replaces traditional “PP”, and many encounters are tuned to be more tactical and punishing
than typical single-player monster-catchers.
Because the world is fully online, you constantly see other tamers running around the Airborne Archipelago.
You can team up to progress the campaign in co-op, battle other players in structured PvP, trade, or simply
show off your squad and cosmetics. This combination of creature collection, MMO features, and a more
demanding combat system is what helped Temtem stand out when it hit Early Access in January 2020.
Watch: Temtem – Swarm Announcement Trailer
Why Crema’s Open Letter Matters for Temtem’s Community
Live-service and MMO communities often feel left in the dark when plans change. Crema’s open letter is far
from perfect, but it does something important: it puts clear words and boundaries around Temtem’s future.
Players now know that the game is shifting from rapid-fire feature patches to a more stable, “finished but
supported” phase, and they can decide on that basis whether to stay, return, or move on.
For those who still love the Airborne Archipelago, the message is reassuring. Temtem will stay online, your
collection still matters, and new experiments like Temtem: Swarm are meant to expand the universe rather
than erase what came before.
As always, Fix Gaming Channel will keep an eye on how these promises hold up over time – and we will be back
with deeper coverage if and when Temtem’s roadmap shifts again.
Written by Ronny Fiksdahl, Founder & Editor of Fix Gaming Channel.
Enjoy our content? Support Fix Gaming Channel with a donation via
Buy Me a Coffee.
Your support helps us keep independent gaming journalism alive. Thank you!
