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Category: Developers

Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

Posted on December 28, 2025December 30, 2025 By Ronny Fiksdahl
Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

A survival climb that treats every handhold like a real decision As part of our Indie Game Showcase 2025 hub, we’re taking a closer look at Cairn — a survival-climber from The Game Bakers (Furi, Haven), built around route choice, stamina management, and that constant “do I commit to this hold?” tension. Here’s why this…

Read More “Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind” »

Developers, Indie, Indie Game Showcase, Interviews

Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Posted on December 10, 2025May 2, 2026 By Ronny Fiksdahl
Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Millennium Whisper, ethical AI, and acting for algorithms Set at the tail end of 1999, Millennium Whisper is an Early Access relationship sim where all the AI runs locally on your own hardware, and every character model is trained on in-house performances rather than scraped data. It’s a strange, ambitious mix of late-90s college life,…

Read More “Millennium Whisper Interview: Ethical AI and Actor-Led Relationships” »

Developers, Gaming News, Indie, Interviews

Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A

Posted on December 6, 2025May 2, 2026 By Ronny Fiksdahl
Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A

Overkill Squad launches on Steam with chaotic twin-stick action and a 40% discount Overkill Squad has just launched on Steam, bringing a fast, heavy-metal twin-stick shooter roguelite from developer Chillfox Games. For those wondering about Overkill Squad first impressions, the game, released on December 4, 2025, throws you into short, one-minute stages packed with bullets,…

Read More “Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A” »

Developers, Gaming News, Indie, Interviews

Outside the Blocks: Interview with Solo Dev Michał Kubas

Posted on November 26, 2025May 2, 2026 By Fix Gaming Team
Outside the Blocks: Interview with Solo Dev Michał Kubas

Creating Tiny Worlds – A Q&A with Outside the Blocks Developer Michał Kubas Outside the Blocks is the work of solo developer Michał Kubas, who has been quietly building a detailed medieval diorama sandbox where every wall, rooftop, and tiny prop can be placed, tweaked, and lit just so. After featuring the game as our…

Read More “Outside the Blocks: Interview with Solo Dev Michał Kubas” »

Developers, Gaming News, Indie, Indie Game Showcase, Interviews

Space Revolver Interview — Rotating-Map Sokoban from MKstudio

Posted on November 1, 2025May 2, 2026 By Ronny Fiksdahl
Space Revolver Interview — Rotating-Map Sokoban from MKstudio

Space Revolver — rotating-map Sokoban puzzles from MKstudio (Gamescom mini-interview) We caught up with developer Shin Min-gi (신민기) of MKstudio at Gamescom to talk Space Revolver — a Sokoban-inspired puzzle adventure where you rotate the entire map, flip gravity, and solve clever ice/laser/switch/portal challenges. Answers below are presented exactly as spoken. Teaser Rumble may require…

Read More “Space Revolver Interview — Rotating-Map Sokoban from MKstudio” »

Developers, Gaming News, Indie, Interviews

Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).

Posted on October 27, 2025May 2, 2026 By Ronny Fiksdahl
Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).

Hands-on at gamescom asia × Thailand Game Show 2025 (Bangkok): ‘RAD — Repeat After Death’ turns your past runs into your worst enemy Fix Gaming Channel spoke with Derric about RAD — Repeat After Death, a 2D action-roguelike where your previous runs return as hostile echoes that mirror your moves. A free demo is live…

Read More “Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).” »

Developers, Gaming News, Indie, Interviews

Game of the Week #19— a clean, confident RTS that shines under pressure

Posted on September 4, 2025May 2, 2026 By Ronny Fiksdahl
Game of the Week #19— a clean, confident RTS that shines under pressure

We chose Last Outpost as our Game of the Week #19 Minimalist on the surface, tactical at its core, Last Outpost nails that mid-week itch: build smart by day, hold the line by night, and make every decision count when the waves hit. It’s readable, fast, and surprisingly deep when you start pushing greedier daytime…

Read More “Game of the Week #19— a clean, confident RTS that shines under pressure” »

Developers, Game of the Week, Gaming News, Indie, Interviews

Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Posted on August 5, 2025May 2, 2026 By Ronny Fiksdahl
Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Fortified Space Takes Off with a Playable Demo When one indie developer couldn’t find the sci-fi game of his dreams, he built it himself. Fortified Space is a deeply personal project from Brendan and Nightsail Game Studios, combining tactical ship combat, on-foot exploration, and sandbox base building aboard a fully explorable starship. After a year…

Read More “Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real” »

Developers, Game of the Week, Gaming News, Indie, Interviews

Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Posted on August 1, 2025May 2, 2026 By Ronny Fiksdahl
Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

A candid conversation with the co-creator of Counter-Strike about building an empire, and starting over. Minh “Gooseman” Le’s name is etched into gaming history. As the co-creator of Counter-Strike, he helped shape not just the tactical FPS genre—but online multiplayer culture itself. Now, decades later, Minh is back in the indie trenches with a new…

Read More “Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response” »

Developers, E-Sports, Gaming News, Indie, Industry News, Interviews

Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!

Posted on May 26, 2025May 2, 2026 By Ronny Fiksdahl
Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!

This week, we’re beyond excited to crown Cryptigma as our Game of the Week #5! Created by the brilliant solo developer Jack Garvin, Cryptigma isn’t just a puzzle game – it’s an extraordinary journey into innovation and challenge that redefines the genre. From its mind-bending respawn mechanics to over 120 meticulously crafted levels, Cryptigma stands…

Read More “Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!” »

Developers, Game of the Week, Gaming News, Indie, Interviews

Behind the Scenes: The Making of Ranger Commando

Posted on April 26, 2025May 4, 2026 By Ronny Fiksdahl
Behind the Scenes: The Making of Ranger Commando

Today we’re taking a closer look at Ranger Commando — a game that brings back the gritty, over-the-top energy of classic ’80s action heroes. We had the chance to sit down with its solo developer, who brings experience from major titles like Killzone to this personal, adrenaline-fueled project. From nostalgic inspirations to the challenges of…

Read More “Behind the Scenes: The Making of Ranger Commando” »

Developers, Gaming News, Indie, Interviews

Behind the Scenes the Making of Vampires Bloodlord Rising

Posted on March 23, 2025May 26, 2026 By Ronny Fiksdahl
Behind the Scenes the Making of Vampires Bloodlord Rising

Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.

Developers, Gaming News, Indie, Interviews

Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy

Posted on February 12, 2025May 4, 2026 By Ronny Fiksdahl
Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy

Today on Fix Gaming Channel, we’re catching up with Tomas Sala — the creative mind behind some of the most visually striking and thought-provoking games in recent years. Known for his bold artistic style and hands-on approach to development, Tomas brings a rare mix of vision and execution to everything he creates. In this conversation,…

Read More “Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy” »

Developers, Gaming News, Indie, Interviews

Same Room, Same Day – A Journey Into Emotional Horror

Posted on January 29, 2025May 2, 2026 By Ronny Fiksdahl
Same Room, Same Day – A Journey Into Emotional Horror

Exploring Psychological Depth and Personal Healing in Bugi Games’ First-Person Indie Thriller Few indie games tackle the themes of trauma, introspection, and emotional recovery as directly as Same Room, Same Day. Developed by Bugi Games, this first-person psychological horror blends traditional FPS gameplay with intimate storytelling rooted in real therapeutic experience. We spoke with Eduard,…

Read More “Same Room, Same Day – A Journey Into Emotional Horror” »

Developers, Gaming News, Indie, Interviews

Exploring the Depths of Innovation and Horror With Airem

Posted on January 19, 2025May 2, 2026 By Ronny Fiksdahl
Exploring the Depths of Innovation and Horror With Airem

Welcome back to another one of our indie spotlights on Fix Gaming Channel. Today, we’re talking with Airem, the creator of HorrorCore: Labyrinth and Pools of Horror — a haunting and experimental title that stands out for its atmosphere and raw style. From messing around with simple tools to crafting something truly distinct, Airem’s journey…

Read More “Exploring the Depths of Innovation and Horror With Airem” »

Developers, Gaming News, Indie, Interviews

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