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  • Two fantasy women with blue and purple wings surrounding the AION 2 logo.
    AION 2 First Impressions – Beautiful in 32:9, but Combat Left Me Bored First Impressions
  • Reona Minazuki firing at a humanoid Anomaly inside a train carriage in ANOMALITH.
    ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival Developers
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    Hungry Horrors Hits 1.0 Today — Feed the Monsters or Become Dinner Gaming News
  • He-Man and the Masters of the Universe: Dragon Pearl of Destruction key art showing the game logo over a pixel-art battle scene.
    He-Man: Dragon Pearl of Destruction Gets February 4, 2027 Release Date Gaming News
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    Battlefield 6 Joins Xbox Game Pass on October 13 Gaming News
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    Gods With Badges Revives a Canceled Artificer Tactics Game Gaming News
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    6 Best Zombie Mobile Games to Play in 2026 Gaming Lists
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Category: Interviews

In-depth interviews with game developers, artists, composers, and creators — exploring their journeys, creative processes, and the games they bring to life.

Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Posted on March 26, 2026May 14, 2026 By Ronny Fiksdahl
Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Exkee discusses Rescue Ops: Wildfire, firefighter collaboration, public playtest feedback, solo and co-op balancing, and the challenge of simulating large-scale wildfire response.

Developers, Gaming News, Indie, Interviews

Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Posted on March 23, 2026September 17, 2026 By Ronny Fiksdahl
Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.

Art in Games, Gaming News, Indie, Interviews

How Verice Bay Came to Life in Whirlight – No Time To Trip

Posted on March 12, 2026September 17, 2026 By Ronny Fiksdahl
How Verice Bay Came to Life in Whirlight – No Time To Trip

Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.

Fix Stories, Gaming News, Indie, Interviews

Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Posted on March 1, 2026September 22, 2026 By Ronny Fiksdahl
Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.

Developers, Gaming News, Indie, Interviews

Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

Posted on February 20, 2026September 22, 2026 By Ronny Fiksdahl
Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab

Fix Stories follows Archor Games’ milestone of 100 Steam releases, covering the solo developer’s meme-game reputation, kitbashing approach, long-running ARG clues, collaborations, and soundtrack work.

Fix Stories, Gaming News, Indie

ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Posted on February 12, 2026August 26, 2026 By Ronny Fiksdahl
ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Tomas Sala explains how ShipShaper grew from a Bulwark tool into a relaxing standalone ship builder focused on flow, minimalist design, and creator-friendly exports.

Developers, Gaming News, Indie, Interviews

Marvin on the spark behind Vital Shell

Posted on February 10, 2026September 22, 2026 By Ronny Fiksdahl
Marvin on the spark behind Vital Shell

Vital Shell developer Marvin explains the game’s inspirations, abandoned ideas, balance philosophy, iteration process, and why its arena-shooter identity was shaped by years of experimentation.

Developers, Gaming News, Indie, Interviews

Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Posted on February 4, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years

Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. For another long-form creator journey, read This May Be Anti-Inspirational. It Worked Anyway. Story My name is Karl “Krayfishkarl” Ast. I am a hobbyist solo developer, and I…

Read More “Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years” »

Fix Stories, Gaming News, Indie

Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

Posted on January 25, 2026September 23, 2026 By Ronny Fiksdahl
Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything

Fix Stories follows how blunt feedback pushed Killing Momentum: Umbral Moon through an ‘Oil revolution,’ replacing mismatched visuals with a more cohesive art direction while preserving its tactical core.

Fix Stories, Gaming News, Indie

Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

Posted on January 19, 2026September 23, 2026 By Ronny Fiksdahl
Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons

Fix Stories follows solo developer Ofer Rubinstein’s long path to Golel, a tick-based first-person RPG shaped by years of failed projects, hard lessons, persistence, and a stronger understanding of game design.

Fix Stories, Gaming News, Indie

Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories)

Posted on January 14, 2026September 20, 2026 By Ronny Fiksdahl
Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories)

A Unity puzzle concept from a decade ago comes back stronger: Cubuleto’s rebuilt PC version adds a full in-game level editor, community sharing, and 250 handcrafted levels — straight from the developer in Fix Stories.

Fix Stories, Gaming News, Indie

Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

Posted on December 28, 2025September 25, 2026 By Ronny Fiksdahl
Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

Cairn’s demo combines route choice, stamina, pitons, limited resources, and deliberate movement, while The Game Bakers explain how the team balanced realism, risk, accessibility, and rewind systems.

Developers, Gaming News, Indie, Indie Game Showcase, Interviews

Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

Posted on December 16, 2025September 22, 2026 By Ronny Fiksdahl
Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

Lynwood Montgomery discusses traditional art training, AI in game production, Magic Online, creative direction, human-built games, and why strong creative judgment still matters in the games industry.

Art in Games, Gaming News, Industry News, Interviews

Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Posted on December 10, 2025September 22, 2026 By Ronny Fiksdahl
Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Parable Studios founder Ambrose Robinson discusses Millennium Whisper’s actor-led approach to local AI, including contracts, royalties, creative ethics, hardware demands, and relationship-driven gameplay.

Developers, Gaming News, Indie, Interviews

Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A

Posted on December 6, 2025September 20, 2026 By Ronny Fiksdahl
Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A

Overkill Squad has launched on Steam with chaotic twin-stick action, a launch discount, and developer Q&A insight into the game’s design and direction.

Developers, Gaming News, Indie, Interviews

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