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  • Two fantasy women with blue and purple wings surrounding the AION 2 logo.
    AION 2 First Impressions – Beautiful in 32:9, but Combat Left Me Bored First Impressions
  • Reona Minazuki firing at a humanoid Anomaly inside a train carriage in ANOMALITH.
    ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival Developers
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    Hungry Horrors Hits 1.0 Today — Feed the Monsters or Become Dinner Gaming News
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    He-Man: Dragon Pearl of Destruction Gets February 4, 2027 Release Date Gaming News
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    Battlefield 6 Joins Xbox Game Pass on October 13 Gaming News
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Category: Interviews

In-depth interviews with game developers, artists, composers, and creators — exploring their journeys, creative processes, and the games they bring to life.

ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival

Posted on October 13, 2026 By Ronny Fiksdahl
ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival

FuRyu producer Gai Kidokoro discusses the unusual inspirations behind ANOMALITH, including old Japanese television commercials, player feedback, survival systems, and creating an unsettling world.

Developers, Gaming News, Interviews, Nintendo Switch, PlayStation

From The Rogue Prince of Persia to MyDear.exe: Falling Leaves Studio Goes Small

Posted on October 7, 2026October 7, 2026 By Ronny Fiksdahl
From The Rogue Prince of Persia to MyDear.exe: Falling Leaves Studio Goes Small

Lucie Dewagnier and Jolan Reynaud discuss leaving larger productions, forming Falling Leaves Studio, early playtesting, and the personal story behind MyDear.exe.

Developers, Gaming News, Indie, Interviews

Fix Stories: One Swift Engine, Two Phones — How Stelline Came to Android

Posted on October 7, 2026 By Ronny Fiksdahl
Fix Stories: One Swift Engine, Two Phones — How Stelline Came to Android

Andelis Studio explains why Stelline’s Android version runs the same Swift puzzle engine as the iPhone release, and what it took to make that work.

Fix Stories, Gaming News, Indie, Mobile

Fix Stories: Games Don’t Always Need to Ask More From Us

Posted on October 5, 2026 By Ronny Fiksdahl
Fix Stories: Games Don’t Always Need to Ask More From Us

Nicholas Jacob shares why he began building Luminids as a calm colony game where players can create a home, step inside it, and simply spend time somewhere kind.

Fix Stories, Gaming News, Indie

Fix Stories: Building Software From a 2006 Pathfinder

Posted on September 27, 2026 By Ronny Fiksdahl
Fix Stories: Building Software From a 2006 Pathfinder

Travis shares what it means to build software, game-development tools, and AI-assisted projects while living and working from a 2006 Nissan Pathfinder.

Fix Stories, Gaming News, Indie

From Horizon Zero Dawn to Pulse Drive: Simen “Nemi” Stroek on Going Solo

Posted on September 26, 2026 By Ronny Fiksdahl
From Horizon Zero Dawn to Pulse Drive: Simen “Nemi” Stroek on Going Solo

From Quake and Half-Life mapping to Guerrilla, GRIP and Speed Freeks, Simen “Nemi” Stroek talks about building Pulse Drive largely by himself, the cost of solo development, optimization, and finally making a game that is truly his own.

Developers, Featured, Gaming News, Indie, Interviews

Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

Posted on September 23, 2026 By Ronny Fiksdahl
Fix Stories: The Parts of Futbolle an AI Could Build, and the Parts It Couldn’t

Solo developer Mert Eker shares what AI-assisted coding genuinely enabled while building Futbolle, and how the same workflow introduced failures that looked finished but were wrong.

Fix Stories, Gaming News, Indie

Fix Stories: What Should Happen After You Defeat a Boss?

Posted on September 21, 2026October 4, 2026 By Ronny Fiksdahl
Fix Stories: What Should Happen After You Defeat a Boss?

Seonyeop Jang of Mongma Studio shares how player feedback reshaped boss rewards, progression, readability, and build choices in Revenant Survivors.

Fix Stories, Gaming News, Indie

Fix Stories: A Coma Sent Me to Another World. I Brought It Back With Me.

Posted on September 18, 2026September 20, 2026 By Ronny Fiksdahl
Fix Stories: A Coma Sent Me to Another World. I Brought It Back With Me.

After a motocross accident left him in a two-week coma, one of The Orange Giant’s founders began sketching the world he remembered. Those sketches eventually became ZHAI.

Fix Stories, Gaming News, Indie

He Used Codex to Translate The Witcher 3 Into Croatian in Two Days

Posted on September 16, 2026September 20, 2026 By Ronny Fiksdahl
He Used Codex to Translate The Witcher 3 Into Croatian in Two Days

Mislav Repinac had never created a game mod before. He explains how Codex helped him build a playable Croatian translation of The Witcher 3 in around two days.

Developers, Gaming Culture, Gaming News, Industry News, Interviews

Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.”

Posted on September 10, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.”

Aevryn Studios developer Ricardo Tavares Santos shares how removing ads from Aevryn Candy became more than a business decision and began shaping the game’s pacing, difficulty, scope, and identity.

Fix Stories, Gaming News, Indie, Mobile

Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish

Posted on September 9, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish

Solo developer Colin Teberg shares why he built Iron Dice around shorter campaigns, readable systems, meaningful provinces, and the goal of letting grand strategy players reach the end.

Fix Stories, Gaming News, Indie

“Every Video Gives You Information”: Xzem on Building a Brawl Stars Audience

Posted on September 9, 2026September 20, 2026 By Ronny Fiksdahl
“Every Video Gives You Information”: Xzem on Building a Brawl Stars Audience

At 18, Xzem discusses nearing 40,000 TikTok followers, his Brawl Stars video process, Supercell Trusted Creator status, and his goal of reaching 100,000.

Gaming Culture, Gaming News, Interviews, Mobile

BODYCAM Voice Actor Brian Watts on Realistic Screams, Ready or Not and AI

Posted on August 30, 2026September 20, 2026 By Ronny Fiksdahl
BODYCAM Voice Actor Brian Watts on Realistic Screams, Ready or Not and AI

Voice actor Brian Watts talks BODYCAM, Ready or Not, The Mortuary Assistant, realistic injury reactions, horror performance, indie developers and AI-generated voices.

Art in Games, Gaming News, Indie, Interviews

“You Should Own What You Buy” — Joeveno on Physical Games, 60K Wishlists and the Future of Brazilian Drug Dealer

Posted on August 26, 2026September 20, 2026 By Ronny Fiksdahl
“You Should Own What You Buy” — Joeveno on Physical Games, 60K Wishlists and the Future of Brazilian Drug Dealer

Joeveno talks with Fix Gaming Channel about Brazilian Drug Dealer 3, physical game ownership, preservation, working with NoQuarter, 60,000 wishlists for Brazilian Drug Dealer Before 4, and his plans to turn the series into a wider universe.

Developers, Gaming News, Indie, Interviews

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