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  • Two fantasy women with blue and purple wings surrounding the AION 2 logo.
    AION 2 First Impressions – Beautiful in 32:9, but Combat Left Me Bored First Impressions
  • Reona Minazuki firing at a humanoid Anomaly inside a train carriage in ANOMALITH.
    ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival Developers
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    Hungry Horrors Hits 1.0 Today — Feed the Monsters or Become Dinner Gaming News
  • He-Man and the Masters of the Universe: Dragon Pearl of Destruction key art showing the game logo over a pixel-art battle scene.
    He-Man: Dragon Pearl of Destruction Gets February 4, 2027 Release Date Gaming News
  • Battlefield 6 Game Pass featured image showing soldiers on the battlefield
    Battlefield 6 Joins Xbox Game Pass on October 13 Gaming News
  • Officers among desks and filing cabinets inside a police station in Gods With Badges.
    Gods With Badges Revives a Canceled Artificer Tactics Game Gaming News
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    6 Best Zombie Mobile Games to Play in 2026 Gaming Lists
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Category: Interviews

In-depth interviews with game developers, artists, composers, and creators — exploring their journeys, creative processes, and the games they bring to life.

Fix Stories: Hound Riders and the Fight to Stay Original

Posted on August 26, 2026September 20, 2026 By Ronny Fiksdahl
Fix Stories: Hound Riders and the Fight to Stay Original

Morgan of Morganic Games shares the story behind Hound Riders, from a rapid Godot prototype and guerrilla demos on a Steam Deck to GameBCN, Gamescom, and the challenge of keeping its mechanics distinctive.

Fix Stories, Gaming News, Indie

Burned Out From Game Development, I Made Tiny Tape Store

Posted on August 24, 2026September 20, 2026 By Ronny Fiksdahl
Burned Out From Game Development, I Made Tiny Tape Store

Morras of Slakkedis Studio shares how burnout and childhood memories of VHS rental stores led him to create Tiny Tape Store, a cozy desktop companion built to quietly live alongside your work.

Fix Stories, Gaming News, Indie

Fix Stories: How I Turned Mobile Gaming Into a Growing Creator Career

Posted on August 23, 2026September 23, 2026 By Ronny Fiksdahl
Fix Stories: How I Turned Mobile Gaming Into a Growing Creator Career

Blood Strike creator MOVVS33 shares how experimenting with mobile gaming content, viral videos and community building helped turn a hobby into a growing creator career.

Fix Stories, Gaming News, Mobile

Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Posted on August 16, 2026September 20, 2026 By Ronny Fiksdahl
Fix Stories: The Game Existed Before the Interface — How AI Helped Me Bring Hoop Dynasty to Life

Solo developer Giulio began building Hoop Dynasty: Rise of a Legend in 2014. In this Fix Stories feature, he explains how years of simulation work came before the interface, and how AI-assisted workflows now help accelerate UX, selected visuals and QA without replacing creative ownership.

Fix Stories, Gaming News, Indie

Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Posted on August 15, 2026September 25, 2026 By Ronny Fiksdahl
Fix Stories: Oops! You’re the Hero! and the Thief Who Never Wanted to Be One

Kit of Artificium Games explains how his own relationship with responsibility shaped the Thief in Oops! You’re the Hero! and one of the game’s hardest design decisions.

Fix Stories, Gaming News, Indie

This May Be Anti-Inspirational. It Worked Anyway.

Posted on August 9, 2026September 20, 2026 By Ronny Fiksdahl
This May Be Anti-Inspirational. It Worked Anyway.

After forty years of unfinished projects, Chris Reynolds found a way to ship Ominomicon: stop writing the code and move his obsession somewhere that could not delay the finish line.

Fix Stories, Gaming News, Indie

STARCULT Interview: How Emotion Shapes Murder, Romance, and Choice

Posted on August 5, 2026September 19, 2026 By Ronny Fiksdahl
STARCULT Interview: How Emotion Shapes Murder, Romance, and Choice

Fix Gaming Channel speaks with Dmytro Ivanov and Liliia Sitailo about STARCULT’s Emotion Palette, murder mystery, romance, horror, and branching choices.

Developers, Gaming News, Indie, Interviews

Borderlands Creator Matthew Armstrong on Cancelled AAA Games, Half-Life: Decay, and Dung Ho!

Posted on August 2, 2026September 19, 2026 By Ronny Fiksdahl
Borderlands Creator Matthew Armstrong on Cancelled AAA Games, Half-Life: Decay, and Dung Ho!

Matthew Armstrong and the Lesser Weevil team discuss the creation of Borderlands, cancelled AAA projects, independent development, co-op design, and the chaotic origins of Dung Ho!

Developers, Gaming News, Indie, Industry Insiders, Interviews

Rapture Gaming Festival Colchester 2026: Gary Kirby on Bringing Big-Event Gaming to Local Communities

Posted on July 31, 2026September 20, 2026 By Ronny Fiksdahl
Rapture Gaming Festival Colchester 2026: Gary Kirby on Bringing Big-Event Gaming to Local Communities

Rapture Gaming Festival returns to Charter Hall in Colchester on 1–2 August 2026. Gary Kirby discusses the festival’s vision, UK tour, indie developers, tournaments, Robot Arena, and regional gaming communities.

Gaming News, Indie, Industry Insiders, Interviews

Fix Stories: The Day I Stopped Calling Work Rush Finished

Posted on July 28, 2026September 18, 2026 By Ronny Fiksdahl
Fix Stories: The Day I Stopped Calling Work Rush Finished

Jaehoon Lee of Songi Store reflects on the moment he stopped treating “everything works” as the same thing as “the game is finished,” and how mobile design, pacing, interface clarity, and fair failure reshaped Work Rush after launch.

Fix Stories, Gaming News, Indie, Mobile

Fix Stories: Where Spears & Spirits Came From

Posted on July 26, 2026September 25, 2026 By Ronny Fiksdahl
Fix Stories: Where Spears & Spirits Came From

Go North Studio explains how a shamanic legend, seventeenth-century Siberia, and a tactical combat system built around Health and Spirit became the foundation of Spears & Spirits.

Fix Stories, Gaming News, Indie

Fix Stories: I Always Wanted to Run a Band, So I Built One

Posted on July 23, 2026September 20, 2026 By Ronny Fiksdahl
Fix Stories: I Always Wanted to Run a Band, So I Built One

Solo developer Michal Kralovic shares how he spent a year of weekends building Road to Headliner, a completely free browser MMO about managing a band, and explains where AI helped and where the human work remained essential.

Fix Stories, Gaming News, Indie

David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll

Posted on July 16, 2026September 20, 2026 By Ronny Fiksdahl
David Priestman: From Future Publishing to Post-Apocalyptic Rock ’n’ Roll

David Priestman reflects on seven years at Future Publishing, the creative freedom behind SPIDER, life in Thailand, film scoring, AI music, Route 666, and why he wants to compose for video games.

Art in Games, Gaming News, Indie, Industry Insiders, Interviews

Tears of Adria Interview: Ark Island Studio on Player Feedback

Posted on July 11, 2026September 19, 2026 By Aidan Minter
Tears of Adria Interview: Ark Island Studio on Player Feedback

Ark Island Studio co-founder Jakob Köster explains why Tears of Adria received a major overhaul, what player behaviour revealed about its opening, and how a Shaman skill can lead to recruitable dinosaurs.

Developers, Gaming News, Indie, Interviews

Fix Stories: Bring Me Hope and the Game That Was Too Big for Years

Posted on July 6, 2026September 19, 2026 By Ronny Fiksdahl
Fix Stories: Bring Me Hope and the Game That Was Too Big for Years

For Fix Stories, Fern Nigro shares the personal story behind Bring Me Hope, a solo adventure RPG that grew alongside the person making it.

Fix Stories, Gaming News, Indie

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