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  • Two fantasy women with blue and purple wings surrounding the AION 2 logo.
    AION 2 First Impressions – Beautiful in 32:9, but Combat Left Me Bored First Impressions
  • Reona Minazuki firing at a humanoid Anomaly inside a train carriage in ANOMALITH.
    ANOMALITH Interview: Gai Kidokoro on Showa-Era Horror and Survival Developers
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    Hungry Horrors Hits 1.0 Today — Feed the Monsters or Become Dinner Gaming News
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    He-Man: Dragon Pearl of Destruction Gets February 4, 2027 Release Date Gaming News
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Category: Interviews

In-depth interviews with game developers, artists, composers, and creators — exploring their journeys, creative processes, and the games they bring to life.

Cubic Spree Interview – Fast Cube Combat Built for Friends

Posted on June 24, 2026September 20, 2026 By Aidan Minter
Cubic Spree Interview – Fast Cube Combat Built for Friends

Cubic Spree launches on 25 June 2026. This interview with Martin Lovén covers cube combat, couch chaos, online multiplayer, custom maps, and player expression.

Developers, Gaming News, Indie, Interviews

Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

Posted on June 19, 2026September 19, 2026 By Ronny Fiksdahl
Karl “Rockfist” Rosqvist: From Punk and Metal to the Chiptune Sound of Alruna

Karl “Rockfist” Rosqvist speaks with Fix Gaming Channel about Alruna: End of History, chiptune, raw human energy, Burning Planet, and the value of human-made music in games.

Art in Games, Gaming News, Indie, Interviews

From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Posted on June 17, 2026September 23, 2026 By Ronny Fiksdahl
From Pro Tennis to Game Development: Iain Atkinson on Tennis Tycoon

Former professional tennis player and college All-American Iain Atkinson talks about building Tennis Tycoon, a premium mobile tennis management sim focused on the sport behind the match.

Developers, Gaming News, Indie, Interviews, Mobile

The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak

Posted on June 9, 2026September 19, 2026 By Aidan Minter
The Tragedy at Deer Creek Interview: Sparrowland on Mystery, Loss, and Heartbreak

Sparrowland discusses The Tragedy at Deer Creek, a cinematic point-and-click adventure about photography, mystery, family, sacrifice, and quiet heartbreak.

Developers, Gaming News, Indie, Interviews

HipHopGamer Interview: Mutant Football League 2, Gaming Culture, and Purpose

Posted on June 7, 2026September 20, 2026 By Ronny Fiksdahl
HipHopGamer Interview: Mutant Football League 2, Gaming Culture, and Purpose

Gerard “HipHopGamer” Williams joins Fix Gaming Channel for a wide-ranging interview about Mutant Football League 2, hip-hop and gaming culture, his grandmother’s influence, education, second chances, NAACP recognition, and why games can reach far beyond entertainment.

Gaming News, Industry Insiders, Industry News, Interviews

Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

Posted on May 24, 2026September 27, 2026 By Ronny Fiksdahl
Little Devil, Big Lessons: Michael Armstrong-Ingram on Indie Development and Not Giving Up

In this Fix Stories feature, Michael “MI Pixel” Armstrong-Ingram shares how health setbacks, missed marketing lessons, NHS work, and a free webcomic helped shape Little Devil into more than a single indie game.

Fix Stories, Gaming News, Indie

Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

Posted on May 19, 2026September 19, 2026 By Aidan Minter
Richard Dansky Interview: From World of Darkness to Ghost Recon Wildlands

Richard Dansky joins Fix Gaming Channel for a deep interview on game writing, player agency, World of Darkness, Ghost Recon Wildlands, Hunt: Showdown, and the stories players create through play.

Art in Games, Gaming News, Industry News, Interviews

From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Posted on May 13, 2026August 24, 2026 By Ronny Fiksdahl
From Ghana to Google Play: The Solo Developer Story Behind Tenlands

Originally released as Skiptrace, Evans Kofi’s solo-developed Android platformer has been renamed Tenlands: Run, Jump, Survive after the former title became difficult to find through Google Play searches. His original Fix Stories account explains how he built and released the game alone in Ghana.

Fix Stories, Gaming News, Indie, Mobile

Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Posted on May 12, 2026May 24, 2026 By Ronny Fiksdahl
Fail Fail Succeed Interview: Martin Zetterman on Failure, Mental Health, and Eira

Fail Fail Succeed launches on Steam today, and solo developer Martin Zetterman speaks with Fix Gaming Channel about failure, mental health, solo development, and the real dog Eira behind the game’s quiet comfort.

Developers, Gaming News, Indie, Interviews

Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Posted on May 6, 2026September 18, 2026 By Ronny Fiksdahl
Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development

Redd Kaiman of Kaiman Isles LLC shares how Instant Estresso began as a lo-fi café soundtrack and became a solo-developed barista game for iOS and Android.

Fix Stories, Gaming News, Indie, Mobile

Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

Posted on April 25, 2026September 25, 2026 By Ronny Fiksdahl
Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

Looking back at Gamescom Asia x Thailand Game Show 2025, Island of Hearts stood out for its mix of live-action FMV romance, creator-led casting and player choice.

Gaming News, Indie, Industry Insiders, Industry News, Interviews

Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

Posted on April 17, 2026September 19, 2026 By Ronny Fiksdahl
Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

UNGALAND! blends colorful prehistoric charm with action-platforming challenge, Primal Seeds, oversized weapons, and a playful soulslike edge ahead of launch.

Developers, Gaming News, Indie, Interviews

HaZ Dulull Explains How Astro Burn Became a Cute-em-up

Posted on April 13, 2026September 19, 2026 By Ronny Fiksdahl
HaZ Dulull Explains How Astro Burn Became a Cute-em-up

HaZ Dulull discusses how Astro Burn evolved into a cute-em-up, why player feedback changed the game, and what the team wants to bring back from the physical era.

Developers, Gaming News, Indie, Interviews

Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

Posted on April 9, 2026September 19, 2026 By Aidan Minter
Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

Morgan Ketelaar Jaress and Anna Mihhailovskaja discuss The Perilous North, Arctic survival, Lovecraftian mystery, crew management, visual design, and the challenge of building a debut strategy RPG.

Developers, Gaming News, Indie, Interviews

Building HueFold in Kyiv: Finding Calm Through Color and Chaos

Posted on March 31, 2026September 19, 2026 By Ronny Fiksdahl
Building HueFold in Kyiv: Finding Calm Through Color and Chaos

HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.

Fix Stories, Gaming News, Indie

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