Logistics in an accessible management game: a story of compromise.
This developer story looks at the compromises behind making logistics systems more accessible without stripping away the depth that makes management games satisfying.
Indie Game News, Reviews and Developer Interviews
In-depth interviews with game developers, artists, composers, and creators — exploring their journeys, creative processes, and the games they bring to life.
This developer story looks at the compromises behind making logistics systems more accessible without stripping away the depth that makes management games satisfying.
Solo developer Michał Kubas discusses Outside the Blocks, its diorama building systems, creative freedom, and the challenges of developing the project alone.
Fix Stories is where developers share the real stories behind their games in their own words, including lessons, setbacks, creative decisions, and the moments that rarely appear in press releases.
MKstudio’s Shin Min-gi discusses Space Revolver, a Sokoban-inspired puzzle game built around rotating maps, gravity changes, and environmental logic.
RAD: Repeat After Death turns previous runs into enemies. Our Gamescom Asia interview covers its roguelike combat, Steam demo, and launch plans.
Facepunch discusses Rust’s monthly updates, the s&box roadmap, and Garry’s Mod growth in our Gamescom Asia interview from Bangkok.
Last Outpost is Game of the Week #19, a clean RTS built around daytime expansion, nighttime defense, unit-tower synergy, and increasingly tense enemy waves.
NEOWIZ Brand Director Justin Carnahan discusses global publishing, originality, partnerships, and what comes next for the Korean developer-publisher.
Jakub Szamalek discusses Inner Space, The Witcher 3, Cyberpunk 2077, Rebel Wolves, and The Blood of Dawnwalker in this updated Fix Gaming Channel interview.
Fortified Space, a solo-dev tactical sci-fi sandbox from Nightsail Game Studios, is Game of the Week #15 with ship combat, exploration, and base building.
Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of building the indie FPS Alpha Response.
Fred Gambino discusses Dark Shepherd, decades of sci-fi art, visual storytelling, and where he sees the future of science-fiction illustration heading.
Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…
GCX co-founder Ben Bowman reflects on the event’s 10-year journey, its community-first growth, challenges during COVID, and a charity mission that has raised more than $33 million for St. Jude.
This week, we’re beyond excited to crown Cryptigma as our Game of the Week #5! Created by the brilliant solo developer Jack Garvin, Cryptigma isn’t just a puzzle game – it’s an extraordinary journey into innovation and challenge that redefines the genre. From its mind-bending respawn mechanics to over 120 meticulously crafted levels, Cryptigma stands…
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