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  • Two fantasy women with blue and purple wings surrounding the AION 2 logo.
    AION 2 First Impressions – Beautiful in 32:9, but Combat Left Me Bored First Impressions
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Category: Interviews

In-depth interviews with game developers, artists, composers, and creators — exploring their journeys, creative processes, and the games they bring to life.

Behind the Scenes: The Making of Ranger Commando

Posted on April 26, 2025September 23, 2026 By Ronny Fiksdahl
Behind the Scenes: The Making of Ranger Commando

Ranger Commando channels ’80s action films into short, explosive missions. Its solo developer explains the influence of Airborne Ranger and Cannon Fodder, the challenge of randomized objectives, and lessons carried over from working on Killzone.

Developers, Gaming News, Indie, Interviews

Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends

Posted on April 20, 2025September 23, 2026 By Ronny Fiksdahl
Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends

PUBLSH veteran Ben Granados discusses what he’s playing, changing gaming audiences, global market shifts, publishing relationships, indie strategy, and where he sees the industry heading.

Gaming News, Industry Insiders, Industry News, Interviews

Behind the Scenes the Making of Vampires Bloodlord Rising

Posted on March 23, 2025September 22, 2026 By Ronny Fiksdahl
Behind the Scenes the Making of Vampires Bloodlord Rising

Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.

Developers, Gaming News, Indie, Interviews

We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Posted on March 10, 2025September 23, 2026 By Ronny Fiksdahl
We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Arnie Jorgensen discusses AI’s growing role in game development, what it could mean for human-made games, and why hands-on creativity still matters to him.

Art in Games, Gaming News, Interviews

Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Posted on February 26, 2025May 8, 2026 By Ronny Fiksdahl
Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.

Art in Games, Gaming News, Interviews

Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy

Posted on February 12, 2025September 26, 2026 By Ronny Fiksdahl
Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy

Tomas Sala discusses Bulwark: Falconeer Chronicles, the Edge of the World update, creative freedom, player feedback, and the design philosophy behind his evolving strategy sandbox.

Developers, Gaming News, Indie, Interviews

Same Room, Same Day – A Journey Into Emotional Horror

Posted on January 29, 2025September 19, 2026 By Ronny Fiksdahl
Same Room, Same Day – A Journey Into Emotional Horror

Same Room, Same Day developer Eduard discusses emotional horror, trauma, healing, gameplay design, and the personal ideas behind the psychological FPS.

Developers, Gaming News, Indie, Interviews

Exploring the Depths of Innovation and Horror With Airem

Posted on January 19, 2025September 26, 2026 By Ronny Fiksdahl
Exploring the Depths of Innovation and Horror With Airem

Indie developer Airem discusses HorrorCore, creative experimentation, horror design, and the ideas behind building distinctive game experiences.

Developers, Gaming News, Indie, Interviews

Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games

Posted on January 7, 2025September 26, 2026 By Ronny Fiksdahl
Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games

Permafrost builds survival around permanent winter, scarce resources and cooperation. Space Rocket Games’ Paweł Brągoszewski explains the frozen world’s design, the role of its dog companion, and how demo feedback shaped the team’s development priorities.

Developers, Gaming News, Interviews

Welcome to the World of Infiniwar With Game Developer Joe Theis

Posted on December 27, 2024September 19, 2026 By Ronny Fiksdahl
Welcome to the World of Infiniwar With Game Developer Joe Theis

Infiniwar developer Joe Theis discusses the game’s real-time tactics, roguelike structure, procedural battlefields, support abilities, and the ideas driving the project.

Developers, Gaming News, Indie, Interviews

No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

Posted on December 21, 2024September 27, 2026 By Ronny Fiksdahl
No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

No Alibi combines top-down co-op heists with stealth, coordinated loadouts and the risk of a job going loud. Creator Alex Moore explains its Hotline Miami and Payday influences, the Heat system, and the challenge of keeping an online crew in sync.

Developers, Gaming News, Indie, Interviews

The Making of Operator8 and the Vision of Aligned Games

Posted on October 26, 2024September 16, 2026 By Ronny Fiksdahl
The Making of Operator8 and the Vision of Aligned Games

Operator8 developer Johannes balances game creation with Aligned Games’ Unity asset business. He explains why scope, funding, community feedback and maintaining tools shape his work—and how his brother contributes to the audio.

Developers, Gaming News, Indie, Interviews

Riddle Tower Halloween DLC Q&A With George Tavoularis

Posted on September 30, 2024September 19, 2026 By Ronny Fiksdahl
Riddle Tower Halloween DLC Q&A With George Tavoularis

George Tavoularis discusses Riddle Tower’s Welcome to the Party Halloween DLC, including its 25 new levels, puzzle design, humor, fixes, and future plans.

Developers, Gaming News, Indie, Interviews

Behind the Wheel an Exclusive Look at Drive Rally With Pixel Perfect Dude

Posted on September 29, 2024September 19, 2026 By Ronny Fiksdahl
Behind the Wheel an Exclusive Look at Drive Rally With Pixel Perfect Dude

#DRIVE Rally brings ’90s arcade racing to stylized stages with temperamental co-drivers and customizable cars. Pixel Perfect Dude’s Dariusz Pietrala explains the handling, visual influences and development decisions behind the racer.

Developers, Gaming News, Indie, Interviews

Showcase Special Last Whispera Deep Dive Into Survival and Strategy

Posted on September 29, 2024September 23, 2026 By Ronny Fiksdahl
Showcase Special Last Whispera Deep Dive Into Survival and Strategy

Last Whisper puts solo and co-op survival inside a dystopian world of scarce resources and corporate control. MxzStudio’s Maxime and Viviane explain the challenges of limiting scope, shaping the interface and using player feedback to refine their game.

Developers, Gaming News, Indie, Interviews

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