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  • Two fantasy women with blue and purple wings surrounding the AION 2 logo.
    AION 2 First Impressions – Beautiful in 32:9, but Combat Left Me Bored First Impressions
  • Reona Minazuki firing at a humanoid Anomaly inside a train carriage in ANOMALITH.
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Category: Interviews

In-depth interviews with game developers, artists, composers, and creators — exploring their journeys, creative processes, and the games they bring to life.

Iron Meat Interview: Ivan Suvorov on Run-and-Gun Brutality—Showcase Special

Posted on September 27, 2024September 19, 2026 By Ronny Fiksdahl
Iron Meat Interview: Ivan Suvorov on Run-and-Gun Brutality—Showcase Special

Iron Meat mixes Contra-style run-and-gun combat with grotesque sci-fi horror. Creator Ivan Suvorov explains how Super Cyborg, pixel art and player feedback shaped its monsters and multi-phase boss battles.

Developers, Gaming News, Indie, Interviews

Sammy Jukes: Twin Lakes Gameplay and Developer Q&A

Posted on September 21, 2024September 23, 2026 By Ronny Fiksdahl
Sammy Jukes: Twin Lakes Gameplay and Developer Q&A

Sammy Jukes: Twin Lakes blends detective work, puzzles, dark small-town secrets, and quirky character writing in a narrative adventure shaped by cult mystery influences. This gameplay feature and developer Q&A looks at the game’s story, choices, visuals, voice acting, and the strange town at the center of it all.

Developers, Gaming News, Indie, Interviews

Multiplayer Medieval Exclusive Review Developer Interview Game 23 in Todays Showcase

Posted on September 20, 2024September 23, 2026 By Ronny Fiksdahl
Multiplayer Medieval Exclusive Review Developer Interview Game 23 in Todays Showcase

Multiplayer Medieval brings hack-and-slash combat to solo and multiplayer battles. Creator Archor Wright talks development setbacks, his rapid game-making ambitions and an offbeat dream project called Granny Theft Auto, alongside our impressions of the combat.

Developers, Gaming News, Indie, Interviews, Reviews

Unraveling the Horrors of Timore Narhelma Exclusive Interview With Developer Vidas Salavejus

Posted on September 20, 2024September 23, 2026 By Ronny Fiksdahl
Unraveling the Horrors of Timore Narhelma Exclusive Interview With Developer Vidas Salavejus

Timore Narhelma turns existential questions into psychological horror. Developer Vidas Salavejus explains how identity, distorted voices and unsettling synth effects shape the experience, alongside the horror films and games that influence his work.

Developers, Gaming News, Indie, Interviews

In Depth Interview With Željko Kos Exploring Pompeii the Legacy Set to Revolutionize Historical City Building Games in 2025

Posted on September 2, 2024May 2, 2026 By Ronny Fiksdahl
In Depth Interview With Željko Kos Exploring Pompeii the Legacy Set to Revolutionize Historical City Building Games in 2025

Inside Pompeii: The Legacy with Željko Kos of Siscia Games, covering Roman history, the WhaleX engine, solo development, family succession, city-building systems, and the long road from Commodore 64 tinkering to rebuilding Pompeii.

Developers, Gaming News, Indie, Interviews

Exclusive Interview: Ismail Kemal Ciftcioglu Unveils Unawake’s Dark Fantasy World on Fix Gaming Channel

Posted on August 21, 2024May 2, 2026 By Ronny Fiksdahl
Exclusive Interview: Ismail Kemal Ciftcioglu Unveils Unawake’s Dark Fantasy World on Fix Gaming Channel

A deep interview with Ismail Kemal Ciftcioglu from RealityArts Studio on UNAWAKE’s dark fantasy world, first-person melee combat, Unreal Engine 5 systems, AI behavior, music, player feedback, and long-term vision.

Developers, Gaming News, Indie, Interviews

Interview Alone in the Dark Walter Woods on Bringing Dark and Deep to Life

Posted on August 7, 2024September 19, 2026 By Ronny Fiksdahl
Interview Alone in the Dark Walter Woods on Bringing Dark and Deep to Life

Fix Gaming Channel speaks with Walter Woods about Dark and Deep, Gustave Doré, solo development, sound design, invisible enemies, cosmic horror, player feedback, and building fear through art and atmosphere.

Developers, Gaming News, Indie, Interviews

Ultimate Hunting Interview: Rafał Jelonek on Realism, Ethics and Hunting Simulation

Posted on June 29, 2024September 20, 2026 By Ronny Fiksdahl
Ultimate Hunting Interview: Rafał Jelonek on Realism, Ethics and Hunting Simulation

Fix Gaming Channel speaks with Rafał Jelonek about Ultimate Hunting, realism, hunting ethics, animal behavior, conservation, Unreal Engine 5, player feedback, and the challenges of building a modern hunting simulator.

Developers, Gaming News, Indie, Interviews

Amonga99 Interview: Army Troop, AI Bots, and the Solo Dev Path Behind an Indie FPS

Posted on June 22, 2024September 27, 2026 By Ronny Fiksdahl
Amonga99 Interview: Army Troop, AI Bots, and the Solo Dev Path Behind an Indie FPS

Fix Gaming Channel speaks with Amonga99 about Army Troop, solo development, GameMaker, Unity, realistic FPS design, player feedback, AI bots, future projects, and why the indie path still matters.

Developers, Gaming News, Indie, Interviews

ZeNN Interview: Game Development Through South Africa’s Load Shedding

Posted on June 17, 2024September 20, 2026 By Ronny Fiksdahl
ZeNN Interview: Game Development Through South Africa’s Load Shedding

Fix Gaming Channel speaks with ZeNN about developing games and streaming through South Africa’s load shedding, backup planning, power outages, creative resilience, and EPIC ZOMBIES.

Developers, Gaming News, Indie, Interviews

From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Posted on March 29, 2024September 12, 2026 By Ronny Fiksdahl
From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Timore and Dye The Bunny 2 reflect Vidas Salavejus’s personal approach to horror, where music and unsettling ideas shape the experience. He shares how sound design, collaboration and player feedback influence his games, and what creative success means to him.

Art in Games, Developers, Gaming News, Indie, Interviews

Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

Posted on March 19, 2024September 12, 2026 By Ronny Fiksdahl
Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

SERUM makes every expedition a race against the next dose. Game Island explains how brewing, time pressure and player feedback shaped its survival design, and how Unreal Engine 5 helped bring the hostile world of the Blight to life.

Developers, Gaming News, Indie, Interviews

Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Posted on March 13, 2024September 12, 2026 By Ronny Fiksdahl
Voices Uncovered: Derek McEwan on the Art of Voice Acting in Video Games

Derek McEwan brings distinctive voices to Bendy and the Dark Revival, Timore Redo and other games. From horror performances and Scottish accents to warm-ups and AI voices, he explains the preparation and small details that make a character feel alive.

Art in Games, Gaming News, Indie, Interviews

Vampire Hunters: Gamecraft Studios on Weapon Stacking, Community Feedback and Heavy Metal

Posted on March 8, 2024September 18, 2026 By Ronny Fiksdahl
Vampire Hunters: Gamecraft Studios on Weapon Stacking, Community Feedback and Heavy Metal

Vampire Hunters stacks up to 14 weapons in a roguelite FPS built around experimentation. Gamecraft Studios producer Tiago Zaidan traces its game-jam origins, the player feedback that reshaped its arenas, and the rock and metal soundtrack driving its steampunk monster battles.

Developers, Gaming News, Indie, Interviews

Behind the Wheel of Classic Sport Driving – A Q&A with Pixel Wrappers

Posted on February 25, 2024September 20, 2026 By Ronny Fiksdahl
Behind the Wheel of Classic Sport Driving – A Q&A with Pixel Wrappers

Classic Sport Driving turns a love of Amiga racers into hand-drawn scenery, procedural roads and demanding time trials. Pixel Wrappers’ Sylvain explains how player feedback, real racing experience and changing weather helped shape its retro racing design.

Developers, Gaming News, Indie, Interviews

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