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Tag: Steam games

Tiny Chaos: The Ultimate Test of Survival and Strategy

Posted on February 26, 2025September 23, 2026 By Ronny Fiksdahl
Tiny Chaos: The Ultimate Test of Survival and Strategy

Tiny Chaos throws players into a compact but demanding survival-strategy challenge where every choice matters. With pressure building fast and resources never feeling fully safe, this is a game about staying calm when everything starts falling apart.

First Impressions, Gaming News, Indie

Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy

Posted on February 12, 2025September 26, 2026 By Ronny Fiksdahl
Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy

Tomas Sala discusses Bulwark: Falconeer Chronicles, the Edge of the World update, creative freedom, player feedback, and the design philosophy behind his evolving strategy sandbox.

Developers, Gaming News, Indie, Interviews

The Real Cost of Leaks in the Gaming Industry More Than Just Spoilers

Posted on November 11, 2024September 25, 2026 By Ronny Fiksdahl
The Real Cost of Leaks in the Gaming Industry More Than Just Spoilers

Game leaks can create excitement online, but they can also disrupt launch plans, damage first impressions, and affect indie developers who rely on careful timing.

Editorials, Gaming News, Indie, Industry News

In Depth Interview With Željko Kos Exploring Pompeii the Legacy Set to Revolutionize Historical City Building Games in 2025

Posted on September 2, 2024May 2, 2026 By Ronny Fiksdahl
In Depth Interview With Željko Kos Exploring Pompeii the Legacy Set to Revolutionize Historical City Building Games in 2025

Inside Pompeii: The Legacy with Željko Kos of Siscia Games, covering Roman history, the WhaleX engine, solo development, family succession, city-building systems, and the long road from Commodore 64 tinkering to rebuilding Pompeii.

Developers, Gaming News, Indie, Interviews

Exclusive Interview: Ismail Kemal Ciftcioglu Unveils Unawake’s Dark Fantasy World on Fix Gaming Channel

Posted on August 21, 2024May 2, 2026 By Ronny Fiksdahl
Exclusive Interview: Ismail Kemal Ciftcioglu Unveils Unawake’s Dark Fantasy World on Fix Gaming Channel

A deep interview with Ismail Kemal Ciftcioglu from RealityArts Studio on UNAWAKE’s dark fantasy world, first-person melee combat, Unreal Engine 5 systems, AI behavior, music, player feedback, and long-term vision.

Developers, Gaming News, Indie, Interviews

Interview Alone in the Dark Walter Woods on Bringing Dark and Deep to Life

Posted on August 7, 2024September 19, 2026 By Ronny Fiksdahl
Interview Alone in the Dark Walter Woods on Bringing Dark and Deep to Life

Fix Gaming Channel speaks with Walter Woods about Dark and Deep, Gustave Doré, solo development, sound design, invisible enemies, cosmic horror, player feedback, and building fear through art and atmosphere.

Developers, Gaming News, Indie, Interviews

Ultimate Hunting Interview: Rafał Jelonek on Realism, Ethics and Hunting Simulation

Posted on June 29, 2024September 20, 2026 By Ronny Fiksdahl
Ultimate Hunting Interview: Rafał Jelonek on Realism, Ethics and Hunting Simulation

Fix Gaming Channel speaks with Rafał Jelonek about Ultimate Hunting, realism, hunting ethics, animal behavior, conservation, Unreal Engine 5, player feedback, and the challenges of building a modern hunting simulator.

Developers, Gaming News, Indie, Interviews

Amonga99 Interview: Army Troop, AI Bots, and the Solo Dev Path Behind an Indie FPS

Posted on June 22, 2024September 27, 2026 By Ronny Fiksdahl
Amonga99 Interview: Army Troop, AI Bots, and the Solo Dev Path Behind an Indie FPS

Fix Gaming Channel speaks with Amonga99 about Army Troop, solo development, GameMaker, Unity, realistic FPS design, player feedback, AI bots, future projects, and why the indie path still matters.

Developers, Gaming News, Indie, Interviews

ZeNN Interview: Game Development Through South Africa’s Load Shedding

Posted on June 17, 2024September 20, 2026 By Ronny Fiksdahl
ZeNN Interview: Game Development Through South Africa’s Load Shedding

Fix Gaming Channel speaks with ZeNN about developing games and streaming through South Africa’s load shedding, backup planning, power outages, creative resilience, and EPIC ZOMBIES.

Developers, Gaming News, Indie, Interviews

From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Posted on March 29, 2024September 12, 2026 By Ronny Fiksdahl
From Shadows to Sound Vidas Salavejus Creations in Horror Gaming

Timore and Dye The Bunny 2 reflect Vidas Salavejus’s personal approach to horror, where music and unsettling ideas shape the experience. He shares how sound design, collaboration and player feedback influence his games, and what creative success means to him.

Art in Games, Developers, Gaming News, Indie, Interviews

Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

Posted on March 19, 2024September 12, 2026 By Ronny Fiksdahl
Inside Serum an Exclusive Interview Unveiling the New Era of Survival Gaming

SERUM makes every expedition a race against the next dose. Game Island explains how brewing, time pressure and player feedback shaped its survival design, and how Unreal Engine 5 helped bring the hostile world of the Blight to life.

Developers, Gaming News, Indie, Interviews

Vampire Hunters: Gamecraft Studios on Weapon Stacking, Community Feedback and Heavy Metal

Posted on March 8, 2024September 18, 2026 By Ronny Fiksdahl
Vampire Hunters: Gamecraft Studios on Weapon Stacking, Community Feedback and Heavy Metal

Vampire Hunters stacks up to 14 weapons in a roguelite FPS built around experimentation. Gamecraft Studios producer Tiago Zaidan traces its game-jam origins, the player feedback that reshaped its arenas, and the rock and metal soundtrack driving its steampunk monster battles.

Developers, Gaming News, Indie, Interviews

Behind the Wheel of Classic Sport Driving – A Q&A with Pixel Wrappers

Posted on February 25, 2024September 20, 2026 By Ronny Fiksdahl
Behind the Wheel of Classic Sport Driving – A Q&A with Pixel Wrappers

Classic Sport Driving turns a love of Amiga racers into hand-drawn scenery, procedural roads and demanding time trials. Pixel Wrappers’ Sylvain explains how player feedback, real racing experience and changing weather helped shape its retro racing design.

Developers, Gaming News, Indie, Interviews

Inside Hidden Object Guru’s Process: Surprises, Setbacks, Wins

Posted on February 13, 2024September 18, 2026 By Ronny Fiksdahl
Inside Hidden Object Guru’s Process: Surprises, Setbacks, Wins

Fix Gaming Channel speaks with Hidden Object Guru about odd game ideas, lost builds, Crash Math, Dracula Defense, Clown in the Woods, collaboration, screenwriting, and creative limits in indie development.

Developers, Gaming News, Indie, Interviews

Archor Wright Interview: Multiplayer Cowboys, Cavemen, and Indie Game Development

Posted on January 18, 2024September 20, 2026 By Ronny Fiksdahl
Archor Wright Interview: Multiplayer Cowboys, Cavemen, and Indie Game Development

Fix Gaming Channel speaks with indie developer Archor Wright about Multiplayer Cowboys, Multiplayer Cavemen, hobbyist game development, meme games, player feedback, emerging technology, and the value of indie-focused coverage.

Developers, Gaming News, Indie, Interviews

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