Shadow Returns – SEGA Reignites Sonic X Shadow Generations Campaign
SEGA has renewed its Sonic X Shadow Generations campaign with fresh promotion around Shadow and the long-running Sonic series.
Indie Game News, Reviews and Developer Interviews
SEGA has renewed its Sonic X Shadow Generations campaign with fresh promotion around Shadow and the long-running Sonic series.
Clown Is Hungry has passed 10,000 demo downloads, marking a milestone for the indie project ahead of its wider release plans.
The Game Pass PC version of Call of Duty: WWII remained offline following an RCE security issue while players waited for a safe return.
Forest Asylum 2 is Game of the Week #11, delivering dark horror, exploration, and a tense atmosphere built around surviving whatever waits inside.
Rescue Ops: Wildfire is gearing up for launch as the firefighting game approaches 50,000 wishlists and builds momentum ahead of release.
Endzone 2 launches July 24, challenging players to rebuild a shattered world through settlement management, survival systems, and hard strategic choices.
Fred Gambino discusses Dark Shepherd, decades of sci-fi art, visual storytelling, and where he sees the future of science-fiction illustration heading.
Football Manager 1982 helped establish a genre that still shapes sports management games today. This retrospective looks at why the original still matters.
WTF: Waifu Tactical Force made a noisy first impression, but its current status raises questions about momentum, visibility, and what comes next for the project.
This retrospective looks at censorship battles around Manhunt, Bully, and other controversial games that faced bans, restrictions, or political pressure.
Valve is facing an antitrust class action tied to Steam, with indie developers included in the legal dispute over storefront rules and competition.
Ready or Not faced backlash over censorship changes and review bombing, creating tension between the developer, platform requirements, and parts of its community.
Reaper Actual enters a crowded PvPvEvE shooter space with large-scale conflict and extraction-style systems. This preview asks what could make it stand out.
Simulator games are everywhere. This editorial looks at sim fatigue, automation, AI, real-world jobs, and whether the genre is running out of fresh ideas.
True Fear: Forsaken Souls Part 3 brings the psychological horror trilogy’s finale to iOS and Android with touch controls, puzzles, cinematic presentation, and the conclusion to Holly Stonehouse’s story.
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