Subnautica 2 Reveals the Collector Leviathan
Subnautica 2 introduces the Collector Leviathan, a new hostile deep-sea predator built around reactive AI that responds to light, sound, and player behavior.
Indie Game News, Reviews and Developer Interviews
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Subnautica 2 introduces the Collector Leviathan, a new hostile deep-sea predator built around reactive AI that responds to light, sound, and player behavior.
Den of Wolves blends four-player co-op heists with cyberpunk corporate warfare, brain-hacking missions, and brutal gunplay from 10 Chambers.
The Division 2 received a free Steam demo, letting PC players try the base game and carry progress into the full version if they buy it.
Dune: Awakening opened its first free weekend from September 11–15, giving players full base-game access alongside the Chapter 2 update.
Goodbye Seoul won Indie Arena Booth Best Game at gamescom 2025, adding another major award to JINO Games and NEOWIZ’s post-apocalyptic puzzle adventure.
Lords of the Fallen passed 2 million copies sold, giving CI Games a milestone to build on as attention shifted toward the sequel and its Gamescom reveal.
Gamescom 2025 remained a valuable platform for indie developers, offering visibility, direct player feedback, media attention, and industry connections on a global stage.
Part 2 of our Battlefield 6 turnaround analysis looks at the signals rebuilding confidence after Battlefield 2042 and the risks that could still derail launch.
Battlefield 6 entered its pre-launch cycle carrying years of player skepticism, but stronger community response and renewed creator interest suggested momentum was beginning to shift.
Jakub Szamalek discusses Inner Space, The Witcher 3, Cyberpunk 2077, Rebel Wolves, and The Blood of Dawnwalker in this updated Fix Gaming Channel interview.
Battlefield 6 requires UEFI Secure Boot on PC. Here is how to check Secure Boot in Windows and enable it on Gigabyte motherboards for Steam players.
UK indie publisher Firestoke shut down after four years after failing to secure new funding, ending operations behind several accessible PC and console releases.
A thought experiment on how PC gaming might look without Steam, from game discovery and ownership to updates, modding, indie visibility, and digital storefront competition.
From passion projects to PR realities, this honest breakdown explores what really drives developers.
Counter-Strike co-creator Minh Le reflects on the mod’s unexpected rise, his return to tactical shooters, and the creative challenges of building the indie FPS Alpha Response.
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