Dying Light: The Beast Launches September 19, 2025
Dying Light: The Beast is set to launch September 19, 2025, bringing Techland’s next standalone survival horror experience to players.
Indie Game News, Reviews and Developer Interviews
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Dying Light: The Beast is set to launch September 19, 2025, bringing Techland’s next standalone survival horror experience to players.
Sengoku Dynasty arrives on consoles August 21, bringing its open-world survival, settlement building, and dynasty systems to new players.
Athanasia’s demo shows promise with retro sci-fi horror, atmosphere, and old-school tension, though the experience still has room to grow.
A personal reflection on Hulk Hogan, childhood wrestling memories, and the match that changed how I saw one of wrestling’s biggest stars.
CarGo! on PS5 delivers wacky co-op delivery chaos across the Carchipelago, mixing teamwork, slapstick physics, and fast local multiplayer action.
Fallen Aces is Game of the Week #13, combining crime-noir atmosphere, first-person brawling, comic-book style, and flexible combat.
Battlefield 6 is set for a July 31 reveal, with an open beta planned for August as EA prepares the next major entry in the series.
Steam removed dozens of adult games after a policy change tied to payment processing, raising questions about platform rules and content control.
RoboCop: Rogue City – Unfinished Business is crashing for many players, with technical problems affecting the standalone expansion after launch.
Team Vitality won the MLBB Women’s Invitational at the 2025 Esports World Cup without dropping a single game during the tournament.
The Atari 2600+ PAC-MAN Edition launches October 31 as a retro tribute combining classic hardware styling with one of gaming’s most recognizable icons.
Ubisoft CEO Yves Guillemot faced questions about game shutdowns and wider content controversies during a public shareholder discussion.
Early Access can help games grow, but years of unfinished development can also wear players down. This editorial asks when Early Access starts lasting too long.
Crosswind’s early alpha mixes pirate survival, ship combat, exploration, and crafting, but rough edges show how much development work still remains.
Ready or Not passed 1 million console sales, but differences between console and PC versions raise questions about what new players are actually getting.