Gunboat God Hands-On – A Wild Side-Scrolling Shooter Built for One More Run
Gunboat God makes a strong first impression with bold visuals, frantic side-scrolling action, and that hard-to-resist one-more-run arcade pull.
Indie Game News, Reviews and Developer Interviews
Gunboat God makes a strong first impression with bold visuals, frantic side-scrolling action, and that hard-to-resist one-more-run arcade pull.
A colourful hidden object game built on dreamlike chaos and sly visual tricks In the land of whimsy, a colourful fantasy world full of castles, unicorns, magical flying whales, rainbows, and a mildly concerning number of cute cats, there’s a beautifully simple concept at work: hiding weird stuff in plain sight. This story takes inspiration…
Read More “Beautiful Absurd Whimsy Rules the Day with Whisker Wanderlust: Unwritten Chapter” »
Scriptorium: Master of Manuscripts delivers a cosy, funny medieval sandbox with a lot of charm, even if its small canvas and light client feedback limit how far its creative loop can go.
Kindling delivers one-hit tension, fire-based combat, and a strong haunted forest atmosphere in an early playtest that already shows clear promise.
ShipShaper’s evolving demo already shows real promise as a calm, creative ship-building sandbox. It looks great, feels relaxing, and only needs some placement logic smoothing to become even better.
Fighting Force Collection Review (Switch) — The Originals Still Hit Harder The second I booted up Fighting Force Collection, I felt old in the best and worst way. Best because it instantly snapped me back to the originals. Worst because it reminded me that some memories are powerful exactly because they’re stuck in their own…
Read More “Fighting Force Collection Review (Switch) — I Loved It Then. Not So Much Now.” »
Crimson Capes is live today — early impressions from a short hands-on session Crimson Capes hits Steam today (February 12, 2026) and unlocks at 18:00 UK (GMT). I’ve played it — but only for a short session so far — so this is not a scored review yet. These are just my initial Crimson Capes…
Read More “Crimson Capes launch-day impressions: brutal timing-based combat and beautiful artwork” »
A striking horror vibe trapped in a rigid card-path loop Reviewed on PC.Score: 6/10 Roots Devour has an instantly memorable presentation — black-and-red horror energy, unsettling creature designs, and a core idea that should land for strategy players. But after a few hours, the systems around that idea feel underdeveloped, and too many runs start…
Read More “Roots Devour Review — Horror Style, But the Card-Path Loop Feels Too Rigid” »
Old-school survival horror energy, with modern rough edges Reviewed on PC.Score: 6.5/10 I’ve put nearly seven hours into this so far, and honestly, it has exceeded my expectations. It’s not without its growing pains — there are definitely moments of confusion and a few progression-halting bugs — but the developer responsiveness is what really stands…
Read More “Fear The Timeloop Review (PC) – Old-School Horror Energy, Modern Rough Edges” »
A beautiful, brutal climb — and a GOTY contender that wouldn’t let me go Reviewed on PC.Score: 9.5/10 I’ve been following Cairn for a while, and if you want the earlier context: Cairn launching January 29, 2026 and GOTW #23: Cairn (Demo) — Game Delayed to 2026. This review exists in the first place because…
Read More “Cairn Review: The Mountain Is Incredible, the Stability Isn’t” »
A multiplayer game show that can’t start without a crowd Reviewed on PC.Score: N/A I was genuinely excited to try Grave Stakes. The whole deadly game show angle is right up my alley — eight players, risky challenges, rotating hosts, and double-or-nothing moments where you gamble your progress for a shot at something bigger. The…
Read More “Grave Stakes: All Set for the Show, No One in the Seats” »
A clever word-game twist on roguelite structure—until the content ceiling shows Reviewed on PC.Score: 7/10 Wordatro! is a word game that clearly wears its inspiration on its sleeve: the “one more run” loop of roguelites (and yes, the Balatro comparison is hard to avoid) applied to spelling, scoring, and smart decision-making. It’s the kind of…
Read More “Wordatro! Review — A Smart Roguelite Word Game That Needs More Modes” »
A fun arcade idea, wrecked by bugs and unreliable handling on Switch Reviewed on Nintendo Switch.Score: 3/10 This is our Taxi Chaos 2 Switch review. Taxi Chaos 2 is built around a simple promise: pick up passengers, drive like a maniac, and turn every run into a messy arcade sprint where speed and risk mean…
Read More “Taxi Chaos 2 on Switch Review — Run-Killing Bugs and Bad Handling (3/10)” »
Six hours in, and it already feels like a tense novel you’re playing Reviewed on PC.Score: 7/10 Impressions after ~6 hours. Pathologic 3 is a psychological horror game where you have 12 days to save a town from a plague, playing as Daniil Dankovsky (the Bachelor). Developed by Ice-Pick Lodge and published by HypeTrain Digital,…
Read More “Pathologic 3 Review — Not Hard to Play, Hard to Follow” »
A Short Walk Through A Dream Reviewed on PC.Score: 8/10 I’ve played many RPG Maker games that failed at what Red Bow: Strange Dream did. Despite only being an hour-long game, it was able to linger in my mind long after I was done with it. You play as Roh, a young woman who heads…
Read More “Red Bow: Strange Dream Review — Strange and Sweet” »