ACE COMBAT 8 Enters Early Access Ahead of October 2 Launch
ACE COMBAT 8: WINGS OF THEVE is now playable through its Deluxe Edition early-access window, with the full launch set for October 2 on PS5, Xbox Series X|S, and PC.
Indie Game News, Reviews and Developer Interviews
ACE COMBAT 8: WINGS OF THEVE is now playable through its Deluxe Edition early-access window, with the full launch set for October 2 on PS5, Xbox Series X|S, and PC.
Do we really need PUBG 2? Ronny barely remembers playing the original, but a true sequel could still give outsiders a reason to care.
Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.
A first-person sci-fi “stalk ’em up” where a lone software engineer and their C.A.T. tool pick through a silent moon base. Platform played: PC (Windows) — preview build. ROUTINE is a first-person sci-fi horror “stalk ’em up” set on an abandoned lunar base built around an ’80s vision of the future. You’re a software engineer…
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DEFECT is a cyberpunk objective shooter from emptyvessel, featuring single-player, co-op, and large-team PvP built in Unreal Engine 5.
Seafarer: The Ship Sim review: gorgeous seas and ambitious simulation systems are held back by rough Early Access performance, controls, and content depth.
Subnautica 2 introduces the Collector Leviathan, a new hostile deep-sea predator built around reactive AI that responds to light, sound, and player behavior.
First Glimpse: CD PROJEKT RED Reveals The Witcher 4 Tech Demo in Unreal Engine 5 Related coverage: Industry News. Related: Industry News. The future of The Witcher is starting to take shape. During State of Unreal 2025, CD PROJEKT RED offered fans a sneak peek at The Witcher 4 with a live Unreal Engine 5…
Read More “CD PROJEKT RED Teases The Witcher 4 with Unreal Engine 5 Tech Demo Screenshots” »
Crystal Dynamics announced layoffs affecting 17 employees in March 2025 as the Tomb Raider studio restructured around its business needs and future projects.
KARMA: The Dark World faced censorship-related issues in Japan, with regional content requirements affecting the game’s PlayStation release while its PC version remained available.
Permafrost builds survival around permanent winter, scarce resources and cooperation. Space Rocket Games’ Paweł Brągoszewski explains the frozen world’s design, the role of its dog companion, and how demo feedback shaped the team’s development priorities.
A deep interview with Ismail Kemal Ciftcioglu from RealityArts Studio on UNAWAKE’s dark fantasy world, first-person melee combat, Unreal Engine 5 systems, AI behavior, music, player feedback, and long-term vision.
StarRupture’s environmental showcase explains how Creepy Jar used Iceland’s harsh landscapes as inspiration for its Unreal Engine 5 sci-fi survival world.
Fix Gaming Channel speaks with Rafał Jelonek about Ultimate Hunting, realism, hunting ethics, animal behavior, conservation, Unreal Engine 5, player feedback, and the challenges of building a modern hunting simulator.
Unawake is a first-person action game from RealityArts Studio and Toplitz Productions, built in Unreal Engine 5 around a war between Heaven and Hell.