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    Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.” Fix Stories
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    PlayStation Ends PHYSINT Partnership as Xbox Steps In to Publish Kojima’s Game Gaming News
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Category: Interviews

We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Posted on March 10, 2025May 2, 2026 By Ronny Fiksdahl
We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity

Arnie Jorgensen’s career has shaped some of gaming’s most memorable worlds, from his early work as Senior Concept Artist on Star Wars Galaxies and Lead Concept Artist for The Old Republic to co-founding Stoic Studio and creating the acclaimed Banner Saga series. In this exclusive interview, Jorgensen reflects on his inspirations, his thoughts on the…

Read More “We May Be Seeing the Final Wave of Human-Built Games Arnie Jorgensen Discusses AI’s Impact on Creativity” »

Art in Games, Gaming News, Interviews

Fix Gaming Channels Guide to Indie Game Success With Contributions From Aidan Minter

Posted on March 5, 2025August 2, 2026 By Ronny Fiksdahl
Fix Gaming Channels Guide to Indie Game Success With Contributions From Aidan Minter

Industry expert Aidan Minter shares must-know indie game marketing tips.

Gaming News, Indie, Indie Dev Guides, Industry Insiders

Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Posted on February 26, 2025May 8, 2026 By Ronny Fiksdahl
Behind the Scores an Exclusive Interview With Benedict Nichols Master Composer of Omno and the Falconeer

Composer Benedict Nichols, known for OMNO, The Falconeer, Before We Leave, and Bulwark, talks about shaping game worlds through music, creative identity, AI, and future projects.

Art in Games, Gaming News, Interviews

Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy

Posted on February 12, 2025May 4, 2026 By Ronny Fiksdahl
Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy

Today on Fix Gaming Channel, we’re catching up with Tomas Sala — the creative mind behind some of the most visually striking and thought-provoking games in recent years. Known for his bold artistic style and hands-on approach to development, Tomas brings a rare mix of vision and execution to everything he creates. In this conversation,…

Read More “Innovation and Expansion Tomas Sala on Bulwarks Edge of the World Update and Game Design Philosophy” »

Developers, Gaming News, Indie, Interviews

Same Room, Same Day – A Journey Into Emotional Horror

Posted on January 29, 2025May 2, 2026 By Ronny Fiksdahl
Same Room, Same Day – A Journey Into Emotional Horror

Exploring Psychological Depth and Personal Healing in Bugi Games’ First-Person Indie Thriller Few indie games tackle the themes of trauma, introspection, and emotional recovery as directly as Same Room, Same Day. Developed by Bugi Games, this first-person psychological horror blends traditional FPS gameplay with intimate storytelling rooted in real therapeutic experience. We spoke with Eduard,…

Read More “Same Room, Same Day – A Journey Into Emotional Horror” »

Developers, Gaming News, Indie, Interviews

Exploring the Depths of Innovation and Horror With Airem

Posted on January 19, 2025May 2, 2026 By Ronny Fiksdahl
Exploring the Depths of Innovation and Horror With Airem

Welcome back to another one of our indie spotlights on Fix Gaming Channel. Today, we’re talking with Airem, the creator of HorrorCore: Labyrinth and Pools of Horror — a haunting and experimental title that stands out for its atmosphere and raw style. From messing around with simple tools to crafting something truly distinct, Airem’s journey…

Read More “Exploring the Depths of Innovation and Horror With Airem” »

Developers, Gaming News, Indie, Interviews

Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games

Posted on January 7, 2025May 2, 2026 By Ronny Fiksdahl
Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games

Welcome to a closer look at the frozen world of Permafrost. Just another survival game? Let’s find out. Permafrost drops us into a frozen world where the rules of survival have been rewritten. Set in the ruins of 2035, this new survival game from Space Rocket Games, with publishing support from Toplitz Productions, isn’t just…

Read More “Get a Closer Look at Permafrost 2025s Anticipated Survival Game Through Insights From Pawel Bragoszewski of Space Rocket Games” »

Developers, Gaming News, Interviews

Welcome to the World of Infiniwar With Game Developer Joe Theis

Posted on December 27, 2024May 2, 2026 By Ronny Fiksdahl
Welcome to the World of Infiniwar With Game Developer Joe Theis

Inside the mind of Joe Theis: blending tactics, roguelike replayability, and creative passion in Infiniwar Infiniwar pairs real-time tactics with a true roguelike loop—procedural battlefields, airdropped reinforcements, and off-map support that favors quick thinking over base-building grind. Every run plays differently, forcing smart choices and unpredictable outcomes. In this Q&A, solo developer Joe Theis takes…

Read More “Welcome to the World of Infiniwar With Game Developer Joe Theis” »

Developers, Gaming News, Indie, Interviews

No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

Posted on December 21, 2024May 2, 2026 By Ronny Fiksdahl
No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter

No Alibi interview Alex Moore — co-op heists, stealth, and the “Heat” of a clean getaway No Alibi is an online co-op, top-down heist shooter that blends stealth, tactical roles, and high-risk choices. In this No Alibi interview, Alex Moore, we speak with its creator about inspirations, multiplayer design, and what’s next for NECMAS Studios….

Read More “No Alibi Game: Tactical Heists and Co-Op Mayhem in This New Indie Shooter” »

Developers, Gaming News, Indie, Interviews

The Making of Operator8 and the Vision of Aligned Games

Posted on October 26, 2024May 2, 2026 By Ronny Fiksdahl
The Making of Operator8 and the Vision of Aligned Games

Inside the Mind of an Indie Dev: Johannes from Aligned Games Talks Operator8, Asset Creation, and What’s Next Full Interview with Johannes – Aligned Games From gritty shooters to game-ready assets, few indie developers juggle as much as Johannes. As the founder of Aligned Games, he’s not only prepping the launch of Operator8 this November—he’s…

Read More “The Making of Operator8 and the Vision of Aligned Games” »

Developers, Gaming News, Indie, Interviews

Showcase Special Insights With George Tavoularis on the Riddle Tower Halloween DLC

Posted on September 30, 2024May 2, 2026 By Ronny Fiksdahl
Showcase Special Insights With George Tavoularis on the Riddle Tower Halloween DLC

Q&A with creator George Tavoularis on “Welcome to the Party!” — a 25-level Halloween DLC for Riddle Tower As the Fix Gaming Channel Indie Games Showcase wraps up, we step into the quirky world of Riddle Tower by our friend and showcase partner, George Tavoularis. With Halloween fast approaching, George is introducing a festive DLC…

Read More “Showcase Special Insights With George Tavoularis on the Riddle Tower Halloween DLC” »

Developers, Gaming News, Interviews

Behind the Wheel an Exclusive Look at Drive Rally With Pixel Perfect Dude

Posted on September 29, 2024May 2, 2026 By Ronny Fiksdahl
Behind the Wheel an Exclusive Look at Drive Rally With Pixel Perfect Dude

’90s arcade spirit meets modern rally — an interview with #DRIVE Rally’s Dariusz Pietrala Set against the nostalgic backdrop of the golden racing era of the 90s, #DRIVE Rally isn’t just another entry in the racing scene. Developed and published by Pixel Perfect Dude, it aims to recapture the unadulterated fun of ’90s arcade driving…

Read More “Behind the Wheel an Exclusive Look at Drive Rally With Pixel Perfect Dude” »

Developers, Gaming News, Indie, Interviews

Iron Meat Interview: Ivan Suvorov on Run-and-Gun Brutality—Showcase Special

Posted on September 27, 2024May 2, 2026 By Ronny Fiksdahl
Iron Meat Interview: Ivan Suvorov on Run-and-Gun Brutality—Showcase Special

Retro run-and-gun brutality returns — a quick Q&A with creator Ivan Suvorov Developed by the creative Ivan Valeryevich Suvorov and presented by Retroware, Iron Meat is a visceral, action-packed 2D platformer that revives the spirit of classic run-and-gun games with a modern twist. Set against a backdrop of relentless horror and mutation caused by The…

Read More “Iron Meat Interview: Ivan Suvorov on Run-and-Gun Brutality—Showcase Special” »

Developers, Gaming News, Indie, Interviews

Rewriting History With Red Rampant an Epic Tale of Scottish Valor and Mystical Twists

Posted on September 25, 2024May 2, 2026 By Ronny Fiksdahl
Rewriting History With Red Rampant an Epic Tale of Scottish Valor and Mystical Twists

“Red Rampant,” developed by Eclectic Synthesis, is a unique action-adventure game that plunges players into the turbulent times of the Scottish Wars of Independence. Unlike any other game in the genre, it offers players the chance to literally change the course of history using a groundbreaking gameplay mechanic. Game Overview Set during the fierce and…

Read More “Rewriting History With Red Rampant an Epic Tale of Scottish Valor and Mystical Twists” »

Developers, Gaming News, Interviews, PC Reviews, Reviews

Exploring Sammy Jukes Twin Lakes an in Depth Look With Gameplay and Developer Insights

Posted on September 21, 2024May 4, 2026 By Ronny Fiksdahl
Exploring Sammy Jukes Twin Lakes an in Depth Look With Gameplay and Developer Insights

Sammy Jukes: Twin Lakes blends detective work, puzzles, dark small-town secrets, and quirky character writing in a narrative adventure shaped by cult mystery influences. This gameplay feature and developer Q&A looks at the game’s story, choices, visuals, voice acting, and the strange town at the center of it all.

Developers, Gaming News, Indie, Interviews

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  • Aevryn Candy match-3 game artwork highlighting its No Ads Ever design philosophy
    Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.” Fix Stories
  • PHYSINT logo above the Kojima Productions and Xbox logos on a black background.
    PlayStation Ends PHYSINT Partnership as Xbox Steps In to Publish Kojima’s Game Gaming News
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    Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish Fix Stories
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