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  • Aevryn Candy match-3 game artwork highlighting its No Ads Ever design philosophy
    Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.” Fix Stories
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Category: Interviews

Space Revolver Interview — Rotating-Map Sokoban from MKstudio

Posted on November 1, 2025May 2, 2026 By Ronny Fiksdahl
Space Revolver Interview — Rotating-Map Sokoban from MKstudio

Space Revolver — rotating-map Sokoban puzzles from MKstudio (Gamescom mini-interview) We caught up with developer Shin Min-gi (신민기) of MKstudio at Gamescom to talk Space Revolver — a Sokoban-inspired puzzle adventure where you rotate the entire map, flip gravity, and solve clever ice/laser/switch/portal challenges. Answers below are presented exactly as spoken. Teaser Rumble may require…

Read More “Space Revolver Interview — Rotating-Map Sokoban from MKstudio” »

Developers, Gaming News, Indie, Interviews

Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).

Posted on October 27, 2025May 2, 2026 By Ronny Fiksdahl
Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).

Hands-on at gamescom asia × Thailand Game Show 2025 (Bangkok): ‘RAD — Repeat After Death’ turns your past runs into your worst enemy Fix Gaming Channel spoke with Derric about RAD — Repeat After Death, a 2D action-roguelike where your previous runs return as hostile echoes that mirror your moves. A free demo is live…

Read More “Interview: RAD — Repeat After Death makes your last run the enemy (Steam demo).” »

Developers, Gaming News, Indie, Interviews

Facepunch Interview — Rust, s&box & Garry’s Mod

Posted on October 22, 2025May 2, 2026 By Ronny Fiksdahl
Facepunch Interview — Rust, s&box & Garry’s Mod

A floor chat with Facepunch on Rust’s monthly cadence and the road to s&box Fix Gaming Channel sat down with Grant Smith (Chief Business Officer) and Ash Cook (Marketing Manager) of Facepunch Studios at Gamescom Asia × Thailand Game Show (QSNCC, Bangkok) to talk about Rust’s monthly updates, the evolving roadmap for s&box, and why…

Read More “Facepunch Interview — Rust, s&box & Garry’s Mod” »

Gaming News, Indie, Industry Insiders, Industry News, Interviews

Game of the Week #19— a clean, confident RTS that shines under pressure

Posted on September 4, 2025May 2, 2026 By Ronny Fiksdahl
Game of the Week #19— a clean, confident RTS that shines under pressure

We chose Last Outpost as our Game of the Week #19 Minimalist on the surface, tactical at its core, Last Outpost nails that mid-week itch: build smart by day, hold the line by night, and make every decision count when the waves hit. It’s readable, fast, and surprisingly deep when you start pushing greedier daytime…

Read More “Game of the Week #19— a clean, confident RTS that shines under pressure” »

Developers, Game of the Week, Gaming News, Indie, Interviews

NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan

Posted on September 3, 2025May 2, 2026 By Ronny Fiksdahl
NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan

Inside NEOWIZ: 28 years of publishing, partnerships, and what’s next Founded in 1997 in South Korea, NEOWIZ is a developer–publisher known for series like DJMax and the award-winning Lies of P, with a portfolio spanning PC, console, and mobile. Recently, we conducted a NEOWIZ interview to gain insights into their creative process. With a home…

Read More “NEOWIZ’s global publishing & originality — a Q&A with Brand Director Justin Carnahan” »

Gaming News, Industry Insiders, Interviews

Jakub Szamałek Talks Inner Space, Rebel Wolves, and Life After The Witcher 3

Posted on August 8, 2025May 8, 2026 By Ronny Fiksdahl
Jakub Szamałek Talks Inner Space, Rebel Wolves, and Life After The Witcher 3

Jakub Szamalek discusses Inner Space, The Witcher 3, Cyberpunk 2077, Rebel Wolves, and The Blood of Dawnwalker in this updated Fix Gaming Channel interview.

Art in Games, Gaming News, Industry News, Interviews

Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Posted on August 5, 2025May 2, 2026 By Ronny Fiksdahl
Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real

Fortified Space Takes Off with a Playable Demo When one indie developer couldn’t find the sci-fi game of his dreams, he built it himself. Fortified Space is a deeply personal project from Brendan and Nightsail Game Studios, combining tactical ship combat, on-foot exploration, and sandbox base building aboard a fully explorable starship. After a year…

Read More “Game of the Week #15: Fortified Space – A Solo Dev’s Dream Turns Real” »

Developers, Game of the Week, Gaming News, Indie, Interviews

Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

Posted on August 1, 2025May 2, 2026 By Ronny Fiksdahl
Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response

A candid conversation with the co-creator of Counter-Strike about building an empire, and starting over. Minh “Gooseman” Le’s name is etched into gaming history. As the co-creator of Counter-Strike, he helped shape not just the tactical FPS genre—but online multiplayer culture itself. Now, decades later, Minh is back in the indie trenches with a new…

Read More “Minh Le on Counter-Strike, Creativity, and Going Indie with Alpha Response” »

Developers, E-Sports, Gaming News, Indie, Industry News, Interviews

Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art

Posted on July 9, 2025May 2, 2026 By Ronny Fiksdahl
Fred Gambino on Dark Shepherd and the Future of Sci-Fi Art

Fred Gambino talks sci-fi, from Asimov to game worlds, and the future of creative art. I had the pleasure of speaking with Fred Gambino, veteran concept artist, illustrator, and author of Dark Shepherd — a sci-fi novel and visual universe decades in the making. From iconic book covers for Isaac Asimov and Arthur C. Clarke…

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Art in Games, Gaming News, Interviews

Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Posted on June 28, 2025May 2, 2026 By Ronny Fiksdahl
Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure

Anima Flux: Art of Resistance in a Retro Sci-Fi Dystopia A retro-futuristic, hand-drawn sci-fi world built with bold artistic vision and layered visual storytelling. What happens when you merge retro sci-fi, cyberpunk dystopia, and entirely hand-drawn animation? You get Anima Flux—a co-op action platformer that’s visually rich, narratively dense, and uniquely expressive. We spoke with…

Read More “Anima Flux Interview: How Hand-Drawn Animation and Retro Sci-Fi Vision Shape a Bold New Co-Op Adventure” »

Art in Games, Gaming News, Interviews

Ben Bowman on 10 Years of GCX and Gaming for Good

Posted on June 25, 2025May 2, 2026 By Ronny Fiksdahl
Ben Bowman on 10 Years of GCX and Gaming for Good

Co-founded by Ben Bowman, GCX returns to Universal Orlando Resort this July for its milestone 10th anniversary—bringing together gamers, creators, and families in a purpose-driven celebration that’s raised over $33 million for St. Jude Children’s Research Hospital. What started as a casual Tampa meetup has grown into one of gaming’s most inspiring community events. GCX—short…

Read More “Ben Bowman on 10 Years of GCX and Gaming for Good” »

Gaming News, Industry Insiders, Industry News, Interviews

Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!

Posted on May 26, 2025May 2, 2026 By Ronny Fiksdahl
Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!

This week, we’re beyond excited to crown Cryptigma as our Game of the Week #5! Created by the brilliant solo developer Jack Garvin, Cryptigma isn’t just a puzzle game – it’s an extraordinary journey into innovation and challenge that redefines the genre. From its mind-bending respawn mechanics to over 120 meticulously crafted levels, Cryptigma stands…

Read More “Cryptigma – Game of the Week #5 + Exclusive Interview with Jack Garvin!” »

Developers, Game of the Week, Gaming News, Indie, Interviews

Behind the Scenes: The Making of Ranger Commando

Posted on April 26, 2025May 4, 2026 By Ronny Fiksdahl
Behind the Scenes: The Making of Ranger Commando

Today we’re taking a closer look at Ranger Commando — a game that brings back the gritty, over-the-top energy of classic ’80s action heroes. We had the chance to sit down with its solo developer, who brings experience from major titles like Killzone to this personal, adrenaline-fueled project. From nostalgic inspirations to the challenges of…

Read More “Behind the Scenes: The Making of Ranger Commando” »

Developers, Gaming News, Indie, Interviews

Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends

Posted on April 20, 2025May 4, 2026 By Ronny Fiksdahl
Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends

In the fast-paced world of video games, keeping up with the latest trends isn’t just part of the job—it’s what keeps the thrill alive. Today, we’re sitting down with Ben Granados of PUBLSH, a veteran whose love for gaming is matched only by his expertise in the field. Ben has seen the industry’s many transformations…

Read More “Catching Up with Ben Granados: A Gaming Insider’s Take on Today’s Trends” »

Gaming News, Industry Insiders, Industry News, Interviews

Behind the Scenes the Making of Vampires Bloodlord Rising

Posted on March 23, 2025May 26, 2026 By Ronny Fiksdahl
Behind the Scenes the Making of Vampires Bloodlord Rising

Mehuman Games CEO and game designer Michał Ciastoń talks about Vampires: Bloodlord Rising, the world of Sangavia, castle building, co-op, vampire powers, sound design, and the thinking behind the game’s rebrand from Vampire Dynasty.

Developers, Gaming News, Indie, Interviews

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  • Aevryn Candy match-3 game artwork highlighting its No Ads Ever design philosophy
    Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.” Fix Stories
  • PHYSINT logo above the Kojima Productions and Xbox logos on a black background.
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