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Category: Interviews

Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

Posted on April 25, 2026August 24, 2026 By Ronny Fiksdahl
Island of Hearts at Gamescom Asia 2025: Looking Back at FMV Romance and Creator Culture

Looking back at Gamescom Asia x Thailand Game Show 2025, Island of Hearts stood out for its mix of live-action FMV romance, creator-led casting and player choice. We met the team on the show floor and took a closer look at how the project connects creator culture with interactive storytelling.

Gaming News, Indie, Industry Insiders, Industry News, Interviews

Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

Posted on April 17, 2026May 14, 2026 By Ronny Fiksdahl
Ungaland Interview: Esteban on Oogie, Primal Seeds, and Building a Colorful Prehistoric Action-Adventure

UNGALAND! blends colorful prehistoric charm with action-platforming challenge, Primal Seeds, oversized weapons, and a playful soulslike edge ahead of launch.

Developers, Gaming News, Indie, Interviews

HaZ Dulull Explains How Astro Burn Became a Cute-em-up

Posted on April 13, 2026May 14, 2026 By Ronny Fiksdahl
HaZ Dulull Explains How Astro Burn Became a Cute-em-up

HaZ Dulull discusses how Astro Burn evolved into a cute-em-up, why player feedback changed the game, and what the team wants to bring back from the physical era.

Developers, Gaming News, Indie, Interviews

Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

Posted on April 9, 2026May 14, 2026 By Aidan Minter
Exclusive Interview: Morgan Ketelaar Jaress and Anna Mihhailovskaja on Building The Perilous North

Morgan Ketelaar Jaress and Anna Mihhailovskaja discuss The Perilous North, Arctic survival, Lovecraftian mystery, crew management, visual design, and the challenge of building a debut strategy RPG.

Developers, Gaming News, Indie, Interviews

Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Posted on March 26, 2026May 14, 2026 By Ronny Fiksdahl
Interview: Exkee on Rescue Ops: Wildfire, Real Firefighter Input, and the Challenge of Simulating Wildfires

Exkee discusses Rescue Ops: Wildfire, firefighter collaboration, public playtest feedback, solo and co-op balancing, and the challenge of simulating large-scale wildfire response.

Developers, Gaming News, Indie, Interviews

Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Posted on March 23, 2026May 2, 2026 By Ronny Fiksdahl
Matt Essom Talks Max Payne, UFC 4, AI Art, and Creative Discipline

Matt Essom joins our Art in Games series to talk colour, inspiration, AI art, UFC 4, and the state of the games industry.

Art in Games, Gaming News, Indie, Interviews

How Verice Bay Came to Life in Whirlight – No Time To Trip

Posted on March 12, 2026May 2, 2026 By Ronny Fiksdahl
How Verice Bay Came to Life in Whirlight – No Time To Trip

Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.

Fix Stories, Gaming News, Indie, Interviews

Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Posted on March 1, 2026May 2, 2026 By Ronny Fiksdahl
Rift Walker Hits 9,500+ Steam Wishlists as Ethan Mckinnon Builds in Public

Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.

Developers, Gaming News, Indie, Interviews

ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Posted on February 12, 2026August 26, 2026 By Ronny Fiksdahl
ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports

Tomas Sala explains how ShipShaper grew from a Bulwark tool into a relaxing standalone ship builder focused on flow, minimalist design, and creator-friendly exports.

Developers, Gaming News, Indie, Interviews

Marvin on the spark behind Vital Shell

Posted on February 10, 2026May 2, 2026 By Ronny Fiksdahl
Marvin on the spark behind Vital Shell

Vital Shell’s spark, balance, and the next step forward We caught up with Marvin, the developer behind Vital Shell, to talk about the original spark that shaped the game’s vibe, the messy iteration process behind its systems, how he approached balance, and what’s coming next. If you missed our earlier coverage, you can read it…

Read More “Marvin on the spark behind Vital Shell” »

Developers, Gaming News, Indie, Interviews

Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

Posted on December 28, 2025December 30, 2025 By Ronny Fiksdahl
Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind

A survival climb that treats every handhold like a real decision As part of our Indie Game Showcase 2025 hub, we’re taking a closer look at Cairn — a survival-climber from The Game Bakers (Furi, Haven), built around route choice, stamina management, and that constant “do I commit to this hold?” tension. Here’s why this…

Read More “Cairn’s Demo Makes Climbing Feel Real — Plus a Developer Q&A on Pitons, Risk, and Rewind” »

Developers, Indie, Indie Game Showcase, Interviews

Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

Posted on December 16, 2025May 26, 2026 By Ronny Fiksdahl
Art Director Lynwood Montgomery on Staying Human in Game Art as AI Becomes Standard

Lynwood Montgomery discusses traditional art training, AI in game production, Magic Online, creative direction, human-built games, and why strong creative judgment still matters in the games industry.

Art in Games, Gaming News, Industry News, Interviews

Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Posted on December 10, 2025May 2, 2026 By Ronny Fiksdahl
Millennium Whisper Interview: Ethical AI and Actor-Led Relationships

Millennium Whisper, ethical AI, and acting for algorithms Set at the tail end of 1999, Millennium Whisper is an Early Access relationship sim where all the AI runs locally on your own hardware, and every character model is trained on in-house performances rather than scraped data. It’s a strange, ambitious mix of late-90s college life,…

Read More “Millennium Whisper Interview: Ethical AI and Actor-Led Relationships” »

Developers, Gaming News, Indie, Interviews

Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A

Posted on December 6, 2025May 2, 2026 By Ronny Fiksdahl
Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A

Overkill Squad launches on Steam with chaotic twin-stick action and a 40% discount Overkill Squad has just launched on Steam, bringing a fast, heavy-metal twin-stick shooter roguelite from developer Chillfox Games. For those wondering about Overkill Squad first impressions, the game, released on December 4, 2025, throws you into short, one-minute stages packed with bullets,…

Read More “Overkill Squad Hits Steam With Chaotic Twin-Stick Action, Launch Discount & Dev Q&A” »

Developers, Gaming News, Indie, Interviews

Outside the Blocks: Interview with Solo Dev Michał Kubas

Posted on November 26, 2025May 2, 2026 By Fix Gaming Team
Outside the Blocks: Interview with Solo Dev Michał Kubas

Creating Tiny Worlds – A Q&A with Outside the Blocks Developer Michał Kubas Outside the Blocks is the work of solo developer Michał Kubas, who has been quietly building a detailed medieval diorama sandbox where every wall, rooftop, and tiny prop can be placed, tweaked, and lit just so. After featuring the game as our…

Read More “Outside the Blocks: Interview with Solo Dev Michał Kubas” »

Developers, Gaming News, Indie, Indie Game Showcase, Interviews

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  • Aevryn Candy match-3 game artwork highlighting its No Ads Ever design philosophy
    Fix Stories: Building a Match-3 Game Around One Promise: “No Ads. Ever.” Fix Stories
  • PHYSINT logo above the Kojima Productions and Xbox logos on a black background.
    PlayStation Ends PHYSINT Partnership as Xbox Steps In to Publish Kojima’s Game Gaming News
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    PAX West 2026 Final Day: PAX Ends With a Long, Relieved Sigh Gaming News
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    5 Indie Games to Try This Weekend: Co-op Questions and Cyberpunk Chaos Gaming Lists
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    Steam’s AI Gaming Festival Is Live, and Its Lineup Is All Over the Place Editorials
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    Fix Stories: Why I Built a Grand Strategy Game I Could Actually Finish Fix Stories
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    Ledger “Important Update” Phishing Email Returns With September 15 Deadline Gaming News

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