Gunboat God Hands-On – A Wild Side-Scrolling Shooter Built for One More Run
Gunboat God makes a strong first impression with bold visuals, frantic side-scrolling action, and that hard-to-resist one-more-run arcade pull.
Indie Game News, Reviews and Developer Interviews
Gunboat God makes a strong first impression with bold visuals, frantic side-scrolling action, and that hard-to-resist one-more-run arcade pull.
NFI’s first 2026 games funding round has awarded 18.6 million NOK across 12 Norwegian projects, with Golemancer securing support as part of a major boost for local game development.
A colourful hidden object game built on dreamlike chaos and sly visual tricks In the land of whimsy, a colourful fantasy world full of castles, unicorns, magical flying whales, rainbows, and a mildly concerning number of cute cats, there’s a beautifully simple concept at work: hiding weird stuff in plain sight. This story takes inspiration…
Read More “Beautiful Absurd Whimsy Rules the Day with Whisker Wanderlust: Unwritten Chapter” »
Scriptorium: Master of Manuscripts delivers a cosy, funny medieval sandbox with a lot of charm, even if its small canvas and light client feedback limit how far its creative loop can go.
Riftwalker has passed 9,500 Steam wishlists, and Ethan McKinnon’s public, community-first approach helps explain why this ambitious solo project is gaining traction.
A solo-built naval sandbox with a clear hook and a demo already live Leonardo’s Island is this week’s Fix Gaming Channel Game of the Week because its concept is immediately easy to understand and easy to like. This upcoming Steam title from Danilec is built around one strong loop: design your own ship, arm it,…
Read More “Leonardo’s Island Is Fix Gaming Channel’s Game of the Week #43” »
Kindling delivers one-hit tension, fire-based combat, and a strong haunted forest atmosphere in an early playtest that already shows clear promise.
ShipShaper’s evolving demo already shows real promise as a calm, creative ship-building sandbox. It looks great, feels relaxing, and only needs some placement logic smoothing to become even better.
GOTW #42: Windrose is pirate survival with real ship-to-shore momentum Windrose is our Fix Gaming Channel Game of the Week #42 because it’s not trying to be “a pirate skin” over generic survival. It’s built around a clear loop: survive and progress on land, then take that strength back to the sea for naval fights,…
Read More “Windrose is GOTW #42 — Pirate Survival That Lives on Land and Sea” »
A new Steam Next Fest demo arrives February 23 Zombie Assault: Resurgence is heading into Steam Next Fest with a playable demo starting February 23 (running through March 2). It’s a top-down shooter with RPG progression and upgradeable weapons, playable solo or in co-op with up to four players. If you’ve been following the flood…
A one-man milestone: 100 Steam releases, and the labels that follow Fix Stories is a dev-authored series. This submission is written by Archor Wright (Archor Games). Archor Games — GAMES.ARCHOR.COM Recently, Archor Games published his 100th game on Steam. This puts Archor Wright in a very rare group of developers with 100+ games on Steam…
A 2D action-adventure that rewards patience, patterns, and curiosity This week’s Fix Gaming Channel Game of the Week pick is Tearscape — a deceptively clever blend of old-school Zelda structure and Souls-like pressure, wrapped in an 8-bit/pixel-art world that keeps feeding you secrets, shortcuts, and enemies that demand respect. If you’re new to the weekly…
Read More “Tearscape is GOTW #41 — tough bosses, smart backtracking, and pixel-perfect mood” »
A simple room-builder, scaled by short-form reach and steady updates My Dream Setup is a simulation game about building the room you’ve always dreamed of. The game includes a huge selection of furniture, computers and their accessories, posters, pictures, plants, and other interior details to experiment with. Created in just 4 months by a team…
Read More “The Practical Formula Behind the Success of My Dream Setup” »
Crimson Capes is live today — early impressions from a short hands-on session Crimson Capes hits Steam today (February 12, 2026) and unlocks at 18:00 UK (GMT). I’ve played it — but only for a short session so far — so this is not a scored review yet. These are just my initial Crimson Capes…
Read More “Crimson Capes launch-day impressions: brutal timing-based combat and beautiful artwork” »
ShipShaper feels like a “flow-state” tool — and it’s 100% my kind of creative game I first interviewed Tomas Sala back in 2025 (Bulwark and his design philosophy) — and if you missed that one, it’s right here: Innovation and Expansion: Tomas Sala on Bulwark’s Edge of the World update and game design philosophy. So…
Read More “ShipShaper demo launch — Tomas Sala on flow, minimalism, and creator-friendly exports” »