Kindling Playtest: Fire and Embers Light the Way in Talonbyte Games’ Witchy Roguelite
Kindling delivers one-hit tension, fire-based combat, and a strong haunted forest atmosphere in an early playtest that already shows clear promise.
Indie Game News, Reviews and Developer Interviews
Kindling delivers one-hit tension, fire-based combat, and a strong haunted forest atmosphere in an early playtest that already shows clear promise.
ShipShaper’s evolving demo already shows real promise as a calm, creative ship-building sandbox. It looks great, feels relaxing, and only needs some placement logic smoothing to become even better.
Crimson Capes is live today — early impressions from a short hands-on session Crimson Capes hits Steam today (February 12, 2026) and unlocks at 18:00 UK (GMT). I’ve played it — but only for a short session so far — so this is not a scored review yet. These are just my initial Crimson Capes…
Read More “Crimson Capes launch-day impressions: brutal timing-based combat and beautiful artwork” »
A striking horror vibe trapped in a rigid card-path loop Reviewed on PC.Score: 6/10 Roots Devour has an instantly memorable presentation — black-and-red horror energy, unsettling creature designs, and a core idea that should land for strategy players. But after a few hours, the systems around that idea feel underdeveloped, and too many runs start…
Read More “Roots Devour Review — Horror Style, But the Card-Path Loop Feels Too Rigid” »
Old-school survival horror energy, with modern rough edges Reviewed on PC.Score: 6.5/10 I’ve put nearly seven hours into this so far, and honestly, it has exceeded my expectations. It’s not without its growing pains — there are definitely moments of confusion and a few progression-halting bugs — but the developer responsiveness is what really stands…
Read More “Fear The Timeloop Review (PC) – Old-School Horror Energy, Modern Rough Edges” »
A beautiful, brutal climb — and a GOTY contender that wouldn’t let me go Reviewed on PC.Score: 9.5/10 I’ve been following Cairn for a while, and if you want the earlier context: Cairn launching January 29, 2026 and GOTW #23: Cairn (Demo) — Game Delayed to 2026. This review exists in the first place because…
Read More “Cairn Review: The Mountain Is Incredible, the Stability Isn’t” »
A multiplayer game show that can’t start without a crowd Reviewed on PC.Score: N/A I was genuinely excited to try Grave Stakes. The whole deadly game show angle is right up my alley — eight players, risky challenges, rotating hosts, and double-or-nothing moments where you gamble your progress for a shot at something bigger. The…
Read More “Grave Stakes: All Set for the Show, No One in the Seats” »
A clever word-game twist on roguelite structure—until the content ceiling shows Reviewed on PC.Score: 7/10 Wordatro! is a word game that clearly wears its inspiration on its sleeve: the “one more run” loop of roguelites (and yes, the Balatro comparison is hard to avoid) applied to spelling, scoring, and smart decision-making. It’s the kind of…
Read More “Wordatro! Review — A Smart Roguelite Word Game That Needs More Modes” »
Six hours in, and it already feels like a tense novel you’re playing Reviewed on PC.Score: 7/10 Impressions after ~6 hours. Pathologic 3 is a psychological horror game where you have 12 days to save a town from a plague, playing as Daniil Dankovsky (the Bachelor). Developed by Ice-Pick Lodge and published by HypeTrain Digital,…
Read More “Pathologic 3 Review — Not Hard to Play, Hard to Follow” »
A Short Walk Through A Dream Reviewed on PC.Score: 8/10 I’ve played many RPG Maker games that failed at what Red Bow: Strange Dream did. Despite only being an hour-long game, it was able to linger in my mind long after I was done with it. You play as Roh, a young woman who heads…
Read More “Red Bow: Strange Dream Review — Strange and Sweet” »
A looping corridor horror that turns déjà vu into dread Reviewed on PC.Score: 7/10 As part of our Indie Game Showcase 2025 hub, I spent some time with The Liminal Dimension — a compact psychological horror that makes one simple space feel increasingly hostile the longer you stay inside it. Reviewed on PC. If you’re…
A one-button bullet-heaven that stays calm, even when the screen turns into neon chaos Reviewed on PC.Score: 8.5/10 Year-ender note: This Game of the Week post is going live on December 26, 2025 due to the holiday break — and it’s our final GOTW spotlight of the year. After just under two hours with THE…
Read More “GOTW #34: THE KULKA — One-Button Neon Chaos Done Right” »
A vampire roguelite that’s rough around the edges — but easy to keep playing Reviewed on PC.Score: 7/10 Night Swarm is part of our Indie Game Showcase 2025 — and yes, it’s also in the key pool for our Indie Showcase giveaway. If you like bullet-heavy roguelites with fast runs and steady power growth, this…
Read More “Night Swarm Review (PC) — Rough, Fun, and Full of Potential” »
A one-button bullet-heaven that stays calm, even when the screen turns into neon chaos Reviewed on PC.Score: 8.5/10 After just under two hours with THE KULKA, I walked away surprised by how relaxing it can feel — even when the game is clearly trying to push your reactions. This is a one-button arcade roguelite that…
Read More “THE KULKA First Impressions: A Calm Arcade Roguelite That Turns Stress Into Flow” »
A cinematic horror trip where staying awake becomes survival Reviewed on PC.Score: 8.5/10 Sleep Awake is Game of the Week #33 — and this is also a quick Showcase preview before we roll out the full lineup + giveaway details. If you missed it, here’s the main hub: Fix Gaming Channel Indie Game Showcase 2025…
Read More “Sleep Awake (PC) Review — GOTW #33 | Indie Showcase 2025 Preview” »